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Messages - Metadane

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1
In the GMDA Overdriver Suite description it mentions it increases ship speed 15%, 20%, 55% and 30%. I assume it means 25% and not 55%?

Whoops, yes, but I'm too far ahead in the dev version to roll back and change the base coding. This will be fixed in the upcoming 0.9.8 version.

That's cool, just thought I'd point it out because I didn't see anyone mention it. Really loving your mod though of course!

2
Mods / Re: [0.95a] Seafood Shipworks 0.0.7b
« on: November 01, 2021, 06:13:04 AM »
Love the designs, will give them a try very soon.

3
In the GMDA Overdriver Suite description it mentions it increases ship speed 15%, 20%, 55% and 30%. I assume it means 25% and not 55%?

4
Mods / Re: [0.95a] Roider Union - Expeditions - 1.3.4
« on: October 31, 2021, 05:17:36 PM »
Thanks for the mod and updates my good persons.

5
Love the style of this mod, eagerly waiting for the update if/when it happens.

6
Mods / Re: [0.9.1a] Green Knight Security (v2.0c)
« on: October 30, 2021, 01:01:37 PM »
If it's dead it's a shame, really liked this mod and always had these ships in my faction.

7
Thank you for the mod Mr. Sundog sir.

8
General Discussion / Re: Serial Number
« on: October 05, 2019, 12:02:25 PM »
Thank you good sir, love the work!

9
General Discussion / Serial Number
« on: October 05, 2019, 11:54:42 AM »
Haven't played in a few months and just installed again. Noticed I needed the serial number however I'm pretty sure it's on one of my old emails which I no longer have access to. Am I darned?  :'(

10
Mods / Re: [0.8a] Lightshow 1.31 (06/05/2017)
« on: May 17, 2017, 10:57:38 AM »
Do I have to start a new game to use this or can I use it with my current playthrough?

11
Mods / Re: [0.8a] Unknown Skies v0.2 (15/05/2017)
« on: May 17, 2017, 10:05:30 AM »
Thanks very much for this mod my fine sir :^)

12
Mods / Re: [0.8a] Arsenal Expansion v1.3.5 - Asgard
« on: May 17, 2017, 09:32:10 AM »
Love this mod. The Reaver drones are a godsend but because of that high OP cost I had to skimp on the weapons and hullmods for the carrier itself, feels well balanced though! I look forward to trying the rest of the ships when I can buy them.

13
Mods / Re: [0.8a] Green Knight Security (v0.9b)
« on: May 15, 2017, 01:29:14 PM »
Love this mod, thanks for your work and any future work you may do  :)

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Mods / Re: [0.8a] Green Knight Security (v0.9b)
« on: May 15, 2017, 11:50:19 AM »
Me like this mod.

15
I have no idea what I'm doing but when I use this mod I get a ''Fatal: Index 1, Size: 1.'' error. I'm using the exact same mods that I used for version 0.7.1a (and it worked then) so I don't know what the conflicting mod is if any.

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