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Mods / Re: [0.95.1a] Hiver Swarm - V0.4 - 01/11/22
« on: January 15, 2022, 09:22:56 AM »Hmm ok that is a lot to digest. I do see your point though, I did use high energy focus on many of the ships and I will go over their layouts and specialize them better. You make a good point about ground support. In my games they seem to go after the luddics with a vengeance but it takes them a bit to take over the planets so I will add a specialized troop transport at your suggestion. As to phase ships well tbh that is sort of my prejudice, I just do not like them or use them in my games. You do make a good point there that I am trying to make this a fun mod for anyone and I could maybe convert some of the current ships to phase, or maybe add a couple.
I do like the play on words with hive mines lol. I do know there are mods that have mines, I would have to do some research to make my own but I like that. By fighters are you referring to their drones: allsup, flyter, gnawler and katydid and if so what holes?
As to making unique effects and special spiriting well that may be beyond my talents. I am no artist and the visuals I use in all my mods are from other modders who kindly posted their leftovers on spiral arms, I just recolored and or kitbashed them.
I am currently in the process of reworking their economy as suggested by MapleDaddy__ TTV so if you could flesh out your suggestions a wee but more I will work on your ideas next.
Aye, ground support maybe even advanced ground support, because this faction is basically hostile to everyone so they wont be getting any helping hands in invasions lol. The issue with the fighters is that their heaviest fighter is an 8 point bomber, that really doesnt do its job armed with a single MIRV system:). Some heavier fighter craft would be appreciated and maybe 2 gunship level stuff. Even with six wings of them they still struggle because the MIRV is such a small system to begin with. Maybe some work with fighter systems?
The econ rework is great!