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Messages - c0nr4d1c4l

Pages: 1 ... 5 6 [7]
91
Mods / Re: [0.7.1a] Interstellar Imperium 1.9.2
« on: December 31, 2015, 01:12:44 PM »
Ship vs TITAN= rekt

92
Modding / Re: The Ashkurr Commonwealth (WIP)
« on: December 31, 2015, 08:45:46 AM »
Is this still alive?

93
Modding / Re: Hydra Robotics mod WIP
« on: December 29, 2015, 04:20:58 PM »
Could this possibly be compatible for 0.65?

94
So what's the difference between a dev mod and a stable mod?

95
Modding / Re: Omega mod
« on: December 25, 2015, 09:43:21 AM »
(Sigh) The good times... I wish some of these mods were revived.

96
Modding / Omega mod
« on: December 24, 2015, 10:21:54 PM »
Could somebody tell me where I can get the omega ship mod from the minimash doesn't work for my version.

0.65.2a

I have this version because there are some mods that won't for the new one that I very much enjoy.

97
Modding / Re: Help.
« on: December 19, 2015, 06:40:11 PM »
I got it, I somehow managed to extract the files WITHIN themselves instead of the mods folder.

98
Mods / Re: Diable Avionics (v.1.05)[0.65.1a]
« on: December 19, 2015, 06:26:58 PM »
Errrrr.....ummmm....yeah, so can this work for 0.65.2a?

99
Modding / Ignore this post (delete)
« on: December 19, 2015, 03:54:51 PM »
------------

100
Modding / Re: Help.
« on: December 17, 2015, 08:23:18 AM »
No I use 0.65.2a mods, do I need Java 64 bit?


101
Modding / Help.
« on: December 17, 2015, 08:00:55 AM »
So I tried to put a mod in starsector but it doesn't show up to be enabled or is says: JSONObject["logo"] not found. I got three mods to work but the rest don't even show up. How can I fix this?

Starsector 0.65.2a rc2

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