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Messages - c0nr4d1c4l

Pages: 1 ... 4 5 [6] 7
76
General Discussion / Re: DLC?
« on: August 29, 2016, 08:40:47 PM »
Yeah you put out a good point there though Dr I though I was just thinking if that could be a possible mod or maybe even implemented into the vanilla would be pretty interesting.

77
General Discussion / Domain's Return?
« on: August 29, 2016, 07:54:39 PM »
I was just thinking: would it be possible if there could be some sort of a mod where the Gates were back online and the Domain reclaims (or attempts to) the Sector? It would seem pretty interesting how that would change events and some game play. Any thoughts?

78
Is there any remote chance for an update?

79
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: August 26, 2016, 05:35:59 AM »
Do I still need the Knight mod to make the Holy Seeker work?

No. This is due to not having a tranlated version, thus, Originem has kindly made it available without the said mod.

Thanks, I didn't know whether or not this requirement was still applicable to the current version.

80
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: August 25, 2016, 06:39:53 PM »
Do I still need the Knight mod to make the Holy Seeker work?

81
Modding / Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« on: January 31, 2016, 12:17:20 PM »
Is this still alive? And is there a working link?

82
Mods / Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« on: January 10, 2016, 05:52:32 PM »
So, as I recall, the player's Followers or faction cannot join an alliance?

If that is so, will we ever see it happen, or is that a certified no?

The only way for the player faction to join an alliance is via console commands.

83
That's alright, I reverted back to Windows 8 since 10 was pretty useless. It works again  ;D!

84
I also have this problem, I had windows 8 and it worked perfectly fine until i upgraded to windows 10...

85
Modding / MOD compatability
« on: January 06, 2016, 03:51:35 PM »
Does anyone have Metelson for 0.65.2a? I'm trying to see how many mods I can cram into the game. If you do, could you share it? Or could someone be tell me what to change (values) to make it compatible for 0.65.2?

86
Hello? Is anybody here?

87
Modding / Re: The Ashkurr Commonwealth (WIP)
« on: December 31, 2015, 06:00:58 PM »
Yes and no.  I'm considering picking up modding for this game now that I have gotten a lot more practice worth lua programming. Though I don't know if it will be worth this faction or a new one I start from scratch.

Why do you ask?

I'm still playing 0.65.2a and I'm trying to cram it full of mods (currently 25)

88
Mods / Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« on: December 31, 2015, 03:17:58 PM »
Thanks man, I have crystanite, just pm him (the author ) for a fixed version because the first time I asked for it, it wasn't working.

89
Mods / Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« on: December 31, 2015, 03:03:30 PM »
How did you get Flu-X? I couldn't find it. I have everything else except for that. Also, you should get omnifactory if you don't have it.

90
Mods / Re: [0.7.1a] AI War v0.3c (small update 2015-12-13)
« on: December 31, 2015, 01:23:01 PM »
I am really enjoying them because they actually feel like an evil alien faction that came to destroy everything. Other "evil" factions are usually pirate like, that even form teams and you can even side with them. Dark spire is all over and attacks everything that moves, no matter their alignment. I am really liking how they indeed seem like "pure evil". I am playing on 0.65.2a currently, since I wanted to at least play once a game with as many faction as Nexerelin could hold (I managed to get 24). Their number lowers in 0.7? I hope that is editable, because I would definitely raise it to the number it is on the current game, at least for a couple of plays. Definitely loving the inhospitable (to everyone) galaxy feel.

Actually I am finding it really cool looking, but I guess that is a personal view. My jaw dropped when I saw it classified as a destroyer. I am scared to see how strong the Cruisers and the Capital is.. Oh and as for designs, the only one that looks weird to me is the Amethyst. I would say the Feldspar too, but that one not so much. The reason I say the Amethyst look weird, is because it look more like an actual "human" designed craft, rather than feel like the rest of them. But I do not find it bad, I can make a lot of scenarios in my head why the shape is like that XD But definitely the Spire ships are my kind of ships.

24?!? What mods do you have?

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