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Messages - c0nr4d1c4l

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31
General Discussion / Re: (Un)Official Starsector Mascot Ship(s?)
« on: June 07, 2017, 11:10:06 PM »
IMO the Venture portrays the spirit of independence and combat. Basically Starsector.

32
Mods / Re: [0.8.1a] Scy V1.31b (05/06/2017)
« on: June 07, 2017, 11:06:47 PM »
Spoiler
It should show up with an abandoned station icon for it in the map. It should be slightly larger than regular a. stations.
[close]

33
Oh cool! Finally there's Metelson craft to compete with the Onslaught! also happy birthday man, cheers! Good to see it's still alive as well.

34
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 06, 2017, 06:30:50 PM »
Nice! These certainly look a lot nicer than the black, featureless, ovoid ships.

35
Fixed. (I think). Link is in the OP. Did a quick rebal while I'm at it.

36
And how will you break that up?

How will it break in-game or how do I plan to break it?


I mean, how will you separate the ship into pieces as the destructible modules.

I'm hoping to base it off of Motherships or [REDACTED] stations. However, I'm currently stumped on how the ship would retain its thruster for mobility.

37
And how will you break that up?

How will it break in-game or how do I plan to break it?


38
Downloaded the new main version, but the game crashes on startup because theres still references to the omega

Gotcha, I'll get on that that. Thanks!

39
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 03, 2017, 10:06:13 AM »
YEEEEEEEEESSSSSS!!  ;D

40
Jesus...those weapon mounts.

41
Another update is up! Added a new ship and a mission showcasing the ships featured in the mod. Also another link has been posted on the OP for a standalone of the Omega since it was removed from the main patch until the...problem is solved. Also PLEASE report any balancing issues and I will do my best to fix it!

42
Modding / Re: [0.8][UTILITY] EZ Faction
« on: June 01, 2017, 04:05:44 PM »
@Jc what faction are planning to update?

43
Is it possible to make a modular ship and keep it mobile (yes, it's for the Omega). Looked at the rest of the modular structures and so far I've seen that they're all immobile. Would there be a way to implement thrusters to modular structures? Also, would there be a way to keep said ship in a faction without appearing in the faction's market?

44
Mods / Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« on: May 30, 2017, 11:25:20 PM »
If you are up to the task the omega might be better as a core with modules like a station.

That's the plan! (I hope). If all else fails, I may have to downsize the ship like what Takion suggested and I'd like to try avoiding that.

45
Mods / Re: [0.8a] c0nr4d1c4l's Discount Shipyard v0.3
« on: May 30, 2017, 08:49:21 PM »
Besides the Omega, were there any other issues or suggestions? Things looks A-OK on my end.

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