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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - c0nr4d1c4l

Pages: 1 [2] 3 4 ... 7
16
Looks purty cool!

17
General Discussion / Huh
« on: June 20, 2017, 09:04:50 PM »
Well... I found this ancient thing.

https://youtu.be/CEyjaeSlSSk

18
Mods / Re: [0.6.2a] The Nomads (v1.0 - outdated)
« on: June 20, 2017, 07:39:44 PM »
It'll be nice to see it up and running again! Godspeed Trylo!

19
Modding / Re: [WIP] Auroran Shipyard
« on: June 20, 2017, 05:04:49 PM »
Looks pretty cool! Can't wait (well...I can, take your time :) ) to see what this brings!

20
Is there a way to make a hullmod that...occasionally produces food and lobsters in reasonable quantities?

21
Yeah-yuh! Good to see Metelson up and running again! Good job Azmond!

22
Modding Resources / Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« on: June 16, 2017, 09:24:26 PM »
Do you think we could have compatibility for Ship Modules that borrows multiple files and emulates the multi-sectional ship anytime soon?
^

23
Quickie: Added a new mission and (slightly) nerfed the Omega. Also, nerfed the Minerva.

24
I just noticed that you have the adventurer class capital.
I also noticed that the neutrino mod has the same ship.

So uh, whats that about XP

It was removed from Neutrino a while ago due to an abundance of capital ships. I wanted to see it back so I added it. Dont worry, permissions were asked of course! (Just like what the OP says!) ;)

25
Modding / The fate of the Omega
« on: June 15, 2017, 03:02:31 PM »
This poll corresponds with this mod:
http://fractalsoftworks.com/forum/index.php?topic=12446.0

26
Fascinating, The Omega got a revamp (or is that it's little cousin?)

The Omega's fate is still in limbo. While I'd like it to exist it's also really impractical as a ship. I'm currently reviewing what DR did for his Wall. The Minerva may possibly take its place instead since it's way easier to handle and doesn't cause as much problems as the Omega.

27
Uncheck the Omega portion for now. It's referring to older, non-existant variant of the other ships.

28
*bump* *bump* UPDATE! MASSIVE Rebal so the ships shouldn't be so...broken. Added autofit options for the ships too!

29
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.2.0
« on: June 09, 2017, 12:04:32 PM »
having skins for other major factions (like Lion Guard ships) would be cool. 

I believe KingAlfonzo is making (or has made) skins for the Lion's Guard, though it is currently outdated.

30
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 08, 2017, 08:54:56 AM »
Are they supposed to be pilotable? If they are, the sprites may need command bridges. I already see a few of them there but some of them do not have one. Unless you want them to remain as drones.

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