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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - c0nr4d1c4l

Pages: [1] 2 3 ... 7
1
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 07, 2018, 10:43:09 PM »
I think what's in covers the bases pretty nicely. There are certainly some more niches that could be filled, but that would always be the case, for increasingly narrow niches. If 1.0 shipped with the current set of ships and weapons, I would be 100% ok with it. Of course, there's still the possibility for adding more, but it's on the "whether me or David feel like adding something in particular" basis, rather any kind of specific plan to do so.

Then I would kindly suggest another midtech capital ship.

+1

2
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 03, 2018, 09:17:57 PM »
Man, it's like you guys have never seen a Mudokon before

Spoiler
[close]

Well played

3
Sure, gotta get a new link up and running and also clean up the folder. Finally got some time so I can clean the mod up and add/fix a few more things.

4
Mods / Re: [0.8.1a] SAD: Sanguinary Anarchistic Defectors
« on: June 03, 2018, 12:58:20 PM »
Ooh a new mod! Gonna have to make another campaign.

5
Lore, Fan Media & Fiction / Re: How the Sector Ended Up Out on a Limb
« on: June 03, 2018, 12:55:23 PM »
It would be interesting to experience that journey.

6
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 03, 2018, 12:49:46 PM »
Oh mah gawd....COLONIES!

7
Mods / Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6b)
« on: June 03, 2018, 08:50:53 AM »
Liking the mod so far, the Red Water procurements have been pretty lucrative on my pirate playthrough

8
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 03, 2018, 08:48:26 AM »
Kinda reminds me of a Grunt head from Halo for some reason

9
I'm sure this has been said multiple times, buuuuuut: patience is a virtue. I've been out of the loop for quite a while (thanks to my computer commiting suicide) but this game never fails to drain time while not completely boring me due to the grind. This game has plenty of mods that give a new breath of life, and this game is still an ALPHA with a pretty big modiverse. If you can't wait then find another game to fill the void for a while, SS will always be here.

10
Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: May 21, 2018, 08:01:33 PM »
These ships are lookin pretty solid! Gonna have to add this to my mod bag.

11
Lore, Fan Media & Fiction / Re: Crossfire (ch.9 2016-04-30)
« on: July 14, 2017, 10:36:55 PM »
Necro or not, is there a possibility that this gets continued? Or is it already getting written? Just curious.

12
This was really good! Makes me want to join the League!

13
Mods / Re: [0.8.1a] Buffalo MkIIs v0.0.1(WIP)
« on: June 26, 2017, 04:50:02 PM »
HAHAHAAAA!!! TREMBLE AS MY BUFFALOES TRAMPLE YOUR SHIPS INTO DUST!!

Oh man I can't wait to see the rest of the buffaloes! The ones from the server looked pretty sweet!

14
Would it be possible to feature tools for station modules?

15
Modding / Re: [0.8a] Interstellar Federation Legacy (V 0.5)
« on: June 21, 2017, 05:02:11 PM »

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