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« on: December 01, 2018, 11:38:56 PM »
Safety Overrides makes both of these ships fun and interactive, the complete opposite of a lot of High Tech designs.
For the Shrike, it has a lot of utility with the medium mount. No other non-carrier, phase, or civilian destroyer has a medium missile. This can be taken advantage of for pursuit builds (Salamanders or sometimes Sabots), strike (Typhoon), or even flux-free pressure. This also ignores the ship being yet another place to stick Harpoons on if you're like me and like Harpoon spam. Plasma burn allows for it to make aggressive moves or retreat to vent.
Scarab is extremely viable as a pursuit ship for larger fleets and as a wingman in smaller, more streamlined builds. Its system also adds a lot of high-ceiling potential, in a way that is actually usable by normal people (Looking at you Hyperion).
(Post was edited to mention that the harbinger does have a medium missile.)