Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gezzaman

Pages: 1 ... 5 6 [7]
91
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 09, 2015, 05:51:48 PM »

  • Templar, Spire special fleet (invasion, strike, response) sizes smaller
This is a very good change, they are way too overpowered as they are atm

92
Mods / Re: [0.7.1a] Pegasus Belt Council v1.2 (update 2015-12-06)
« on: December 09, 2015, 05:49:49 PM »
I agree with what Helmut said,

Ive been playing PBC since it was released ( i love the sprites btw, very very well done)

The Orion is a terrible ship to start as due to the starting weapon load out. I can only do so many shots before i flux out and the speed of it means i cannot actively chase anything small and I die to anything that I can chase (destroyers and other bigger slow ships). The interdiction drones are amazing for a starter ship but they are slower than the Orion itself, most of the time they are not even close to my ship.

I only choose PBC as my starting Faction if i want to try hard mode because everything can blow my face up D:

I got no problems with Kratos and i find it a perfect balance with vanilla ships.

overall early game and near mid game is very difficult for PBC. the Orion needs a buff in speed and a OP/ loadout change to be viable. The Drones need a speed buff to stay in "orbit" around the Orion.

If you reach lategame, PBC is very fun but getting to lategame is a massive grind.

Pages: 1 ... 5 6 [7]