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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Gezzaman

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76
General Discussion / Re: Horrible capture/defend AI commands
« on: December 22, 2015, 01:34:45 PM »
Yep, extremely irritating when your aggressive pilot is scared off a capture point by a fighter squad... FFS u got bloody point defense on your ship stupid pilot!

77
Mods / Re: [0.7.1a] Combat Chatter v1.0
« on: December 21, 2015, 06:23:21 PM »
Extremely useful when trying to micromanage those suicidal frigates :D

78
General Discussion / Re: You know that feeling...
« on: December 20, 2015, 02:46:53 PM »
Welp my game crashed Mid way saving last night and it got corrupted....

there goes 2 weeks worth of progress..

79
Mods / Re: [0.7.1a] The Knights Templar v0.9.5b
« on: December 20, 2015, 02:43:32 PM »
Dunno if it is a bug or not but a fleet of 2 Archbishops and many Teuton wings SHOULD NOT fly at burn 10+ without burn drive on...

Impossible to win the fight since u get insta bombarded with clarents the moment you step into the fight. And good luck defeating 2 archbishops with what's left of your fleet
I just took a look at the ship values, and the Archbishop has a burn speed of 7. Are you sure it wasn't using emergency burn?

there is a thread on General Discussion about it

http://fractalsoftworks.com/forum/index.php?topic=10306.0

some other people have experienced the same thing.

80
Mods / Re: [0.7.1a] Pegasus Belt Council v1.3 (update 2015-12-15)
« on: December 18, 2015, 04:31:57 PM »
Really liking the slight buffs.

Imo Kratos is still a better ship than Theseus ( maybe my playstyle) but that special ability on the Theseus is veryyyyy unique, Well thought out!


81
Mods / Re: [0.7.1a] The Knights Templar v0.9.5b
« on: December 14, 2015, 09:25:43 PM »
Dunno if it is a bug or not but a fleet of 2 Archbishops and many Teuton wings SHOULD NOT fly at burn 10+ without burn drive on...

Impossible to win the fight since u get insta bombarded with clarents the moment you step into the fight. And good luck defeating 2 archbishops with what's left of your fleet

82
Mods / Re: [0.7.1a] Pegasus Belt Council v1.2 (update 2015-12-06)
« on: December 14, 2015, 05:48:11 PM »
What is the chances of anything Higher than an Aether being spawned in Military Markets with 5+ stability 

I always only see Aethers and not once have i come across a Gaia, Thanatos and Moros.
I had to use Command Console to add them in to test them

83
General Discussion / Re: Anyone else saw super-speed ships?
« on: December 14, 2015, 01:28:17 PM »
not as fast as your burn 30,

but an Fleet of 2 Archbishops and many Teuton wings SHOULD NOT fly at burn 12 without burn drive on...

impossible to win the fight since u get insta bombarded with clarents the moment you step into the fight. And good luck defeating 2 archbishops

84
Mods / Re: [0.7.1a] Save Transfer 1.6.0
« on: December 14, 2015, 12:24:11 AM »
dunno if this is a  bug or not,

I updated the neutrino mod and transfered the save, i suddenly got an unsung ( friggin OP ship ) and a random fighter wing in my fleet... but i lost everything in my Cargo and everything in my storage...

ive tried redoing it a few times and still does the same thing

85
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« on: December 13, 2015, 10:38:54 PM »
I miss the missile spam and porting ships next to me :D

86
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 13, 2015, 10:38:02 PM »
What is the progress with supporting Blackrock in Corvus mode?


87
Mods / Re: [0.7.1a] Blackrock Drive Yards v0.8.0
« on: December 13, 2015, 10:35:33 PM »
When will blackrock work in Corvus Mode with Nexerelin?

I miss this faction

88
Mods / Re: [0.7.1a] The Mayorate v0.9.0 (updated 11/12/15)
« on: December 13, 2015, 10:33:58 PM »

-fixed the Nexerelin invasion bug

Download: https://github.com/kazi11/mayorate/releases/tag/0.9.1

thankyou!

Was wondering why i couldn't invade stations/planets

89
Mods / Re: [0.6.5.1a] The Mayorate v0.8.1 (updated 3/11/14)
« on: December 09, 2015, 07:36:33 PM »
Hows the progress going?

I'm missing the thermal lances D:

90
Mods / Re: [0.7.1a] Neutrino Corp. (v. 1.82)
« on: December 09, 2015, 06:54:37 PM »
Dont know about 0.7.1a, but in 0.65.2 TheEnd can be easily bought and ive seen a few inside grand invasion fleets.

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