46
Mods / Re: [0.7.1a] Neutrino Corp. (v. 1.82RC5.5)
« on: January 16, 2016, 11:29:49 PM »
oooo Pulsar Rapid fire! yummy
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The crusader is nigh invulnerable with the system on. It's meant to be used by the AI; it's not so interesting for the player.
I found that the AI don't use the ionized shield for some reason, but even piloted by me, the fight was unnecessarily rough.
Would like to see a Tian Dong Gryphon Missile Cruiser
Heh, hehe, heh
I really like the Gaia cruiser, I use it often, very versatile neat little ship. I found everything else alittle underwhelming though, especially the capital ships (please phase out broadside oriented capitals from the game community, they never work.)
Second, I'd reconsider the burn speed of 9 on the Orion. In the early game when I'm building a frigate swarm, burn speed of 9 is a killer. If the Orion is supposed to catch fast ships and hold them in place for the slower ships to catch up to, it needs to be fast enough to catch those fast ships, and right now, it's not.
I'm not incredibly fan of the Bane/Misery either. It's pretty much useless against anything with armor, perhaps increasing the crit chance? Or maybe adding a chance to spawn a weak EMP arc on hit? It would make it more of a close support weapon though.
With that said, the only use of the Starliner I see is "future" use. Be it to move around large amounts of people to help planets populate, provide more workforce for your factories or get large amount of marines to attack a planet and take it over.