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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Messages - Gezzaman

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16
Mods / Re: [0.6.2a] The Nomads (v1.0 RC4)
« on: May 12, 2017, 01:57:43 AM »
Holy mother of a necro post

17
General Discussion / Re: Anyone found a usable stargate yet?
« on: April 23, 2017, 01:26:33 AM »
Yeah EV Nova was also about the stargates shutting down, but...

if you dont mind the graphics, EV nova is still imo the best top down space RPG ( with mods). It was just so special to be dragged into one of the many alliances and how it REALLY shaped your future.

18
Mods / Re: [0.7.2a] The Knights Templar 0.9.7
« on: April 07, 2017, 03:04:09 AM »
i... dont even wanna go near templars now..

19
Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: April 04, 2017, 06:06:38 AM »
Does the faction have a starting planet? Ive tried a few new games and it spawns me on Serratum Barren world. Ive check the galaxy map and cannot find ANY planets which exigency owns...

ive downloaded nearly every faction mod which is compatible with Nexerelin and playing on Corvus mode.

20
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 - UPDATED! (12.01.2017)
« on: January 22, 2017, 01:03:17 AM »
works now after I deleted the old mod and unziped the new one. thanks

21
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 - UPDATED! (12.01.2017)
« on: January 22, 2017, 12:49:39 AM »
Ye i have.

i always unzip it into the mods folder and say overwrite all.

ill try deleting the whole BRDY folder and redo it i guess

22
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 - UPDATED! (12.01.2017)
« on: January 21, 2017, 11:29:49 PM »
ive played BRDY for a long time but this is the first time im having problems with an update..

it keeps saying "Fatal: Ship hull spec [brdy_revenant] not found! check starsector.log for more info."

when i disable the mod everything works... any ideas?

23
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: November 02, 2016, 03:57:24 PM »
the thing is i dont even carry the core on me. I threw it into an abandoned station for storage.

when im home, ill save --> sell the core and see if that helps. ( it worths so much and is an important item so im hesitant in selling it haha)

24
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: November 02, 2016, 02:33:21 PM »
i didnt pick up any ship yet... i fought the big fleet in hyperspace, picked up a prime core and now they chase me where ever i go... I can barely play without save scumming... since a full fleet can wipe me out without my allies support :L

is there anyway of getting rid of them?

25
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: October 31, 2016, 05:31:23 AM »
So i managed to Kill a Fleet of approlight when they turned against my alliance ...

i picked up this item called Prime Core which worths 250,000 credits :D

the thing is..... it seems like approlight got extremely *** i killed their fleet / picked up a prime core that they are sending every friggin massive invasion fleet sized armadas to chase me down ..... what is happening? is it because i took the prime core?


26
Mods / Re: [0.7.1a] Nexerelin v0.7.4 "Head Start" (update 2016-02-14)
« on: February 14, 2016, 01:20:58 PM »
Conquest missions will be interesting :D

27
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: February 07, 2016, 01:34:20 PM »
Didn't got the same error as you Gezzaman. Did you made a clean install (removing the previous folder rather than merging it with the new one)? However i got another one, when enabling corvus mode and starting as Approlight in Nexerelin, it crashes on start. It does works if i start with another faction though. No problems when the sector is randomly generated.

Code
164722 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I always clean install mods.

Maybe it is Nexerelin and Approlight not being compatible, I selected Corvus mode start and get constant crashing when generating the world.

28
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: February 07, 2016, 03:23:34 AM »
I only get this error when i enable approlight mod.

all my other mods work with no crashes when i turn off approlight.

the crash happens each time i try make a new game, when it is generating the new world

29
Mods / Re: [0.7.1a] Interstellar Imperium 1.10.0
« on: February 07, 2016, 12:24:50 AM »
I dont think he has played with intersteller ships enough to understand medium mounts > Large mounts on the IIcapitals

30
Mods / Re: [0.7.1a] Pegasus Belt Council v1.4 (update 2016-02-06)
« on: February 07, 2016, 12:18:17 AM »
ermagerddddddd keep up the great work mate!

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