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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Gezzaman

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1
Mods / Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.2 20/7/20
« on: July 22, 2020, 01:18:20 AM »
Amazing work on the sprites. Definitely checking it out

2
Mods / Re: [0.9.1a] ArmaA Robotics
« on: July 05, 2020, 01:59:05 AM »
This looks amazing,  keep it up!

3
Modding / Re: [0.9.1] Azur Lane Portrait Packs
« on: June 04, 2020, 01:23:02 AM »
eagerly waiting for iron blood pack :D

4
Mods / Re: [0.9.1a-RC8] Pearson Exotronics
« on: June 04, 2020, 01:21:29 AM »
I really love the design on the ships. Great job!

5
An onslaught upgrade would be terrifyingly beautiful =]

6
is there a way to remove permanent hullmods from ships?

7
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: April 17, 2020, 06:39:20 PM »
Is anyone else finding the Lathe and silver lance impossible to see in play throughs?

tried a number of restarts with Nexerelin.

8
Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« on: April 17, 2020, 04:43:28 AM »
I agree with the alastair being under powered.

When the mines hit, it is great on frigates and smaller prey, but does so little to cruisers and above ( plus RNG if the mines even hit)


9
General Discussion / Re: Civilian Transports
« on: April 14, 2020, 06:03:16 PM »
I think the game should add a "transport 1000s of civilians / personnel" type missions to make these ships relevant. 

I used to love these missions coming from Escape Velocity: NOVA, these missions give a decent amount of credits / lowish risk to help start off your early game.

10
Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: April 12, 2020, 05:14:00 PM »
Im glad this mod is being worked on. Really miss the teleporting and MASS torpedo barrage into anything :D

11
Mods / Re: [0.9.1a] Diable Avionics 2.50 RC1 (2020/04/13)
« on: April 12, 2020, 05:09:23 PM »
Amazing work, one of my favorite factions. Thanks so much

12
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: March 09, 2020, 09:50:22 PM »
Neutrino is a big pushover against over mods as of recent updates, the invasion ships amounts are small and their planetary defensive response fleets are tiny also in comparison to most mods out there. They disappear from the sector completely after a few cycles

13
Mods / Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
« on: February 12, 2020, 01:27:17 PM »
Yes i noticed there's too many mounts and i kept thinking you must somehow put the most efficient weapons on to maximize mount usage.  :o

Dont change the horizon yet. ill play around with it and the other Polaris ships more then give you more feedback.

14
Mods / Re: [0.9.1a] Polaris Prime EN Edition v0.1.0 - Stable Forum Release
« on: February 10, 2020, 02:57:48 PM »
I'm loving the design of this mod and the weapon types. But there's something about the Horizon ( i love the look) that annoys me. It moves snail paced already compared to other carriers but it also loves running away from anything unless you directly order it to attack that target specifically. Even then it loves to hang around max range so most weapons fitted are out of range except for its missiles. 


15
I'm still on SS 0.7.2a because this mod along with Junk Pirates, Mayorate and PBC are so awesome that it's not even worth to switch to new game version. Will wait whatever it takes.

im on the same boat. Holding out on updating until those mods are updated :D

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