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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Topics - rogerbacon

Pages: 1 2 [3]
31
When I do a refit and want to test it against other ships there seems to be no way to test it against two or more of the same ship class. A ship is either selected or not. Is there some way I missed to select more than one of the same ship?

32
Modding / How do you make a weapon guided?
« on: December 24, 2015, 08:08:01 PM »
I want to an energy torpedo that seeks its target. Where do I set the guidance type for a weapon?

33
Modding / Error when adding a modded ship
« on: December 24, 2015, 11:19:02 AM »
Spoiler
I created a ship using the ship creation tool found in this forum and added it to my fleet using "AddShip". When I click on my fleet the game crashes with this error.




87873 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id
  • not found

java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id
  • not found

   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)

The Wiki for ship editing here: http://starsector.wikia.com/wiki/Ship_Data_CSV is a little vague on systemID and DefenseId and I think those might be the problem. It just says "system id - This is your shipsystem.(maneuveringjets,...) ".

I put in zero for both and 1 for both but it crashed both times. What should I put in there? Or am I looking in the wrong place and my problem is something else?

[close]

Fixed the problem. Those fields are looking for a string, not an int. Putting "cloak" in worked.

34
I overloaded my cargo and my speed dropped to 0. Is that variable/formula exposed somewhere so I can make the penalty less severe? I saw where to change the upkeep for overloaded cargo but not the speed penalty.

35
Modding / So what can you do with the API on a weapon hit?
« on: December 21, 2015, 06:59:52 PM »
What sort of things can you do when a weapon hits its target?

Can you alter the damage at that point based on characteristics of the target ship and the firing ship? For example, if I want to reduce damage (even to zero) based on some ECM level of the target could I do that? Or modify the damage based on the relative speed of the ship and the shot?
Can someone point me to the part of the API where I might find the most useful functions for doing something like this? Or maybe a mod that does something like this as an example?

36
General Discussion / Red and Green on combat minimap?
« on: December 20, 2015, 07:39:29 AM »
I watched a playthrough and it looks like the radar/minimap during combat has red and green for enemy/friendly ships. If this is the case is it possible to change those colors for people that have difficulty distinguishing them?

37
I haven't even installed the game yet but I have some modding questions.

Is it possible to set all weapons for a particular faction or ship or player/AI to have like 110% range, damage, speed, etc.? I see a lot of Getxxx unctions in the API but not a lot of setters.


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