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Messages - Buttery

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46
Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 25, 2017, 02:48:42 AM »
Ah alrightie, thanks! I dunno, one might show up reddish at some point considering what exists in the IBO universe..

47
Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 25, 2017, 02:35:34 AM »
Is it fine to use your wanzer models and weapon files as a base? I didn't use the exact sprites or anything, just used them to help build off of. I'll give proper credit as well.

48
How would I go about fixing the placement of a weapon on a fighter? I've tried changing the weapon slot on the fighter itself and changing offsets thinking that might do it but so far none of them have worked.

You'll have to move the slot itself around manually. The slot has coordinates on the ship sprite relative to the ship's centrepoint. Are you using Trylobot's (or whoever-does-it-now's) Ship Editor to edit things?

Yeah I am, and I've got it working now thanks for the help

49
How would I go about fixing the placement of a weapon on a fighter? I've tried changing the weapon slot on the fighter itself and changing offsets thinking that might do it but so far none of them have worked.

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