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Messages - Buttery

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16
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 08, 2017, 02:04:01 AM »
Can you give the the location of the weapon mounts?

What do you mean?

17
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 08, 2017, 01:19:01 AM »
New update up, fixed the weapon damage and changed weapon arcs. Unfortunately, can't really change the missile mounts since the vast majority of launchers in the game have the missile showing, which displays through the ship, and can't really fix that since it's in the weapon files themselves.

18
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 07, 2017, 11:33:49 PM »
Found 2 Isaribis in this new play through, 1 from an independent market and one floating around as a derelict.  As much as I love how they looked....they are pretty much vulnerable to Multiple missile/fighter attacks. The lack of proper weapon arcs and even a shield of any kind makes them an easy target.

Because of the lack of shields, the Typhoon Reaper torpedoes it has are kinda useless due to the fact that it can't come close enough to deliver them. Maybe replace the fixed Typhoon Reaper Launcher with an empty medium missile hardpoint for better use? Also The rear medium turret doesn't make sense,Due to its limited arc as well.

I really hate to say this, but they need some work. :-\

As for the New variants of the grunt MS. I find it odd that only the Hegemony model has maneuver jets. Was this on purpose? Either way, I love them.

Well, the rear turret is just how it is with the ship, I'll work more on the rest.

The hegemony version is basically a slightly buffed space variant.

Now I got (from stores, no screenshot as I didnt buy them) a couple of "anti aircraft gun" with 700 dps, small mount. Guess they shouldnt appear either?  ::)



Yeah I haven't really messed with the weapons I added in for the isaribi that much since I forget about them at times, they should appear but I haven't bothered with tweaking them.

19
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 07, 2017, 11:25:19 AM »
Really cool mod, thank you! A little error snuck into that latest version though that crashes the game: the isaribi_h skin uses the nonexistant "heg_expeditionary" hullmod, I assume you meant to use "heg_militarized"!

Oh dang, fix is up.

20
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 07, 2017, 07:01:28 AM »


New update v1.7

Add Persean League and Hegemony faction variants of the Shiden and Graze respectfully, and an Isaribi variant for each.
Further balance changes

DOWNLOAD LINK

21
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 07, 2017, 05:26:45 AM »
alancing, I'll look into some buffs for them.
Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.

There are actually some more units in the side story manga, Which includes the Hakuri Rodi (two types, melee type MS), and the Labrys, A rodi frame MS that has enhanced sensors (though to be honest, its just a man rodi with a huge ugly head).


Unfortunately, IBO series doesn't have that many MS types. :-\

Oh yeah I should look at the manga too, mainly for the rodi types.

Yeah most of the MS' are just alt versions of existing frames, which sucks but they're good designs (to me anyway).

22
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 07, 2017, 04:32:09 AM »

Q1 I plan to add most of them in, if not all

Oooh, More rodi frame variants and graze variants I assume? yes plox.

Quote
Q3 They don't get the bonus I don't think.

I tried using Graze Space Type and Shiden Custom on a Pandemonium. I don't think they are affected. Gonna do some further tests later.

Quote
N2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.

Probably increase the armor and maneuverability?


P.S. Scavenge a Carrier or Racoon's Mule (M) (highest chance of dropping the hullmod) for a converted flight deck, put them on civilian ships (Mule, Tarsus, Buffalo, etc), install MS in them and sit back, relax and watch the enemy fleets sink.

Yeah prob, but the only rodi variant next would be the spinner and garm versions. I might make custom coloured versions for pirates though since I'm doing some custom coloured versions of other MS'. Yeah I've given them some little buffs all around, mainly just armor and damage buffs, of course also lowered the generic grunts a bit too so not everything is a murder machine.

23
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 06, 2017, 09:18:11 PM »
I love IBO so I'm using this mod for all of my fighters! I've got a couple of questions and nitpicks:

Q1 Are you planning on making all of the IBO mobile suits and ships? Getting the Gjallarhorn and Teiwaz ships would be awesome.

Q2 Shouldn't the Isaribi be a cruiser? The only ship we saw that was significantly bigger was Elion's flagship (which I figure would be a capital ship)

Q3 Do the mobile suits from this mod work with the Diable carrier's Wanzer Servicing Gantry?


N1 I'm pretty sure Isaribi is the name of the ship, not the class. This is super minor and the wiki doesn't say what the manufacturer designated the ship so I guess it works unless you want to make one up. Also according to the wiki the Isaribi has alaya-vijnana equipped.

N2 Shouldn't Customs either be much stronger or cost a lot less OP to equip since they're solo fighters? A normal wing of 2 or 3 MS is gonna take down a custom in SS at the moment and that seems..... wrong?

Q1 I plan to add most of them in, if not all

Q2 The AI has problems when targeting things that are kinda long and narrow like the isaribi so I decided to set it to destroyer size, it seems to work well enough.

Q3 They don't get the bonus I don't think.

N1 Yeah the only thing that I could really call it otherwise would be NOA-0093, so I figured isaribi would be better. Yeah I'll prob add in a ship version for the system, just gotta change it up so it's not too op.

N2 Yeah the customs definitely need more balancing, I'll look into some buffs for them.

N2

24
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 05, 2017, 11:25:31 PM »
Well there goes my Alaya-Vijnana System equipped ships. Kinda sad to see it go but a bug is a bug.

Anyway, I find it odd since Mobile Workers requires 3 OP while while vanilla talons only uses 0 OP considering that talons are kinda superior to Mobile workers in almost every way. Maybe lower the OP cost? Just a thought. (Quick question, What Mobile Worker is being used in this mod?)

As for the Isaribi, They are seriously hard to find huh? The only Isaribi I found so far is an Unrecoverable Derelict floating around a dead gate in a random system. So I haven't tested it out.

Yeah I'll try to tweak the mobile workers a bit for next update, prob put em at 0 OP like the talons, they're more so meant just to be fodder for the most part, and the space type. I think thats just luck really, I've seen a few Isaribi in my short playthrough, they're mainly just as independent and persean stations


I think you forgot to update the version file. It still shows up as v1.5 in the mod menu.

Hmm, it seems to be right for me when I download it.

25
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 05, 2017, 08:30:42 AM »
New update, fixes the bugs of stuff that shouldnt appear, appearing. Also some balance changes.

26
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 05, 2017, 01:55:32 AM »
I managed to find the hullmod the gundams have, the hullmod that gives 50% maneouvrability for 0 op

Man all these things I thought I figured wouldn't show up are showing up. Thanks for the feedback, I'll try to push out a bug fix for this stuff soonish, either later today or so.

27
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 04, 2017, 10:46:31 PM »
I justo got this from a weapons cache.... needless to say, absurdly op (1250 DPS!!?).... I guess I was not suposed to get this?



Ah, yeah probably not. I still need to tweak the guns for the isaribi. Thanks for the heads up. Also it's a built in gun but I guess I made an error in the weapon data with the damage.

28
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 02, 2017, 12:18:50 AM »
Slight new update, buffed the isaribi a bit and added some more flare launcher ports.

29
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 01, 2017, 10:45:56 PM »
Small little update, fixed a problem with the Isaribi where it had two launch bays but both counted as one and would cause the ship to be immovable.

30
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 01, 2017, 10:03:15 PM »


New update v1.5

DOWNLOAD HERE

-Added in new ship, Isaribi. Should appear with the independent currently.
-Fixed factions not actually using the variant files to have mobile suits.
-Added in bazooka version for Graze types and Shiden.
-Changed rodi types to now carry grenades for the left arm.
-Various balance changes and bug fixes (mainly to due with typos for the faction files and variants)

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