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Messages - Weltall

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766
General Discussion / Commission and temporary truces are headaches.
« on: December 09, 2015, 06:45:22 AM »
I have been pushed to get a commission with Hegemony and I have to say; I am regretting it. One of my biggest headaches are temporary truces that give me a boost with the said factions +90 to relationship, to just turn them neutral rather than hostile and while I am minding my own business trading I see I am start losing reputation cause I am in good terms with the faction they had the truce with.

Please make it so when the faction goes back at war with them for reputation to plummet again, for at least the people with commissions. Not that it is hard to find some fleets and shoot them down, but since one is under a commission, shouldn't that affect the reputation as much positive as negative?

767
Mods / Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« on: December 07, 2015, 02:54:27 PM »
ok so now I have this,

Uhm. If you got the jre folder from Program Files and not Program Files (x86), then I do not know. Just a longshot. You do have windows 64bit tight?

768
Mods / Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« on: December 07, 2015, 02:30:05 PM »
Hi guys

hmmm this mod isn't working for me... I have this error message below... any ideas??? halfway through loading the game it CTD

Thanks

I am new, so the only idea I have is that you might have not given it more ram manually. Have you seen the link in the first post that says  "This mod is not guaranteed to work without 2GB+ memory allocation!" It links you to a nice easy guide on how to do it.

769
The current version of the Omnifactory updates once per in-game day, so any performance problems would manifest as a momentary freeze every few seconds without affecting the framerate otherwise.

Thanks a lot for the info LazyWizard and for of course all the awesome mods you have created! It is good to know it is not Omnifactory and I can feed it as many weapons as I find :D


Would it help if some of us with 'problematic' graphics cards did this profile thing? Even if the OpenGL implementation is flawless, there could still be done something to patch around ATI bottlenecks or overheads right?

I would call that a miracle for sure. I know that in minecraft, be it I use the original OpenGL or optifine's lightweight openGL option, supposed to make the game run much faster, it slows down the game a LOT.

770
Mods / Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« on: December 06, 2015, 09:13:55 PM »
I feel I found out and bought Starsector at one of it's best moments :D Learned to play it on 0.65.2 with the major mods and today finished my first successful play.. and on my second play-through I can go on the updated 0.7! Best timing ever :D

771
It is so nice to see such an alive forum. Thanks for all the answers! The game runs fine since 30 FPS for me is the norm for games. If anything it just looked that taking over planets or selling a lot of stuff make it slower XD I get from 45-60 FPS through the game and thats fast for me.

Well I definitely do not have a 5GHz CPU and I imagined as much, since minecraft seems to be the same, except when some mods change the way the map loads to make it load faster, which can result is many crushes and corruption.

T_T ATI always has sucked when it came to some things like that. Well I got it cheaply, so I will not complain for the battles, which personally I find a bi amusing to see the slowdown due to the huge amount of explosions :D

Does anyone know if selling too much stuff or storing them can result to slowdowns, especially in Omnifactory that has to keep resupplying so many things. Still nothing gamebreaking since the slowdown I experience is only around my homeplanet.

772
I am sorry if this is not the place I should ask, but I did not see where else I could. I just got the game so I am totally unfamilliar with how it works and I just know that Minecraft that is a Java game too, lags if modded too much.

I am on 0.65.2a and
LazyLib
MusicLib
ShaderLib
TwigLib
Starsector+
Nexerelin
Common Radar
Console Commands
Citadel
Exigency
Interstellar Imperium
SCY
Shadowyards Reconstruction Authority
Templars

as mods.

I am on a
Intel Core2Quad q9400 3.2GHz
8GB ram
ATI R9 290 3GB VRAM
Windows 7 Home Premium

The area around my main "player" planet became from normal to really laggy, since I deded to take over 2 new starsystems. I took one at almost the beginning of the game and that did not bother it.

I have to say what I did lately is to fill up my storage with a lot of captured ships, sell large amounts of different weapons to the player faction main planet and fill in the Omnifactory with any kind of weapon I had, so I would only go to refit my ships there.

The only sluggy moments I had up to capturing the last pirate base, was when in battles it was a chaos with ships and explosions and stuff. It is not bad that I can;t live with it, but I am wondering if I should not sell too many weapons in omnifactory or maybe not store too many ships or sell too many weapons in my main planet. Well it is either that or the fact that around the main planet it is covered in small and big fleet orbiting it, making flying around my planet really slow (about 13-17FPS). Not sure if the sleets outside the planet affect the planetary interface.

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