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Messages - Bastion.Systems

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61
Mods / Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« on: January 06, 2019, 12:19:39 PM »
It would be cool to have the spacer start option in Nexelerin.

62
Mods / Re: [0.9a] Sylphon RnD 0.9.2
« on: December 23, 2018, 03:48:30 AM »
I really appreciate your efforts to up the quality of the ships.

63
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.8(12/18/18)
« on: December 19, 2018, 03:45:20 AM »

    High Maintenance has been removed from the Scylla and Shamash
    Both ships now have a "Phase Anchor Interface" hullmod, with reduces their sensor signature by 20%

Time to make a phase fleet.

64
Mods / Re: [0.9a] Ship/Weapon Pack 1.8.0
« on: December 17, 2018, 04:42:02 PM »
The new sprites look extremely clean :o

65
Mods / Re: [0.9.0a] Outer Rim Alliance v0.82 (2018/12/13)
« on: December 13, 2018, 07:04:30 AM »
- Changed the faction colors for something farther from the League's gold.

Great change, I can't remember all the times in 0.8 Nexelerin where have been at war with ORA and accidentally jumped into their major world to get blown up.

Also the alternate color scheme just feels more suitable with the aesthetics of the sector.

66
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: December 11, 2018, 04:59:37 AM »
I think all SRA ships are supposed to have two small engine trails at an angle, so it is not off-angled, just that the second trail is missing.

67
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: December 04, 2018, 03:46:29 PM »
Got it.

Just got a Scylla blueprint, it put me in a world of dept, but oh it is so worth it.

68
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: December 04, 2018, 02:48:32 PM »
Just a quick question, is it intended that SRA phase ships don't have the "phase field" built-in hull mod that reduces sensor strength to zero?

69
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« on: December 04, 2018, 11:46:08 AM »
Oh wow.

70
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« on: December 03, 2018, 06:08:36 PM »
As a counterpoint, I don't care about IBB. I usually disable it through config. Just the SWP ships would be more than fine with me.

71
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: November 28, 2018, 06:18:16 AM »
Maybe it's just bad luck on my part but it seems that large Yardie logistics ships almost never (maybe even never?) appear on any market.
When taking the SRA commission there is a typo where the commission giver says "\n\n" in the beginning of a sentence, so I guess the line break does not trigger for some reason?

Also, is it intended for the new vectored thrusters to be that stuttery? They seem to turn off every second frame, at least on my Enil (maybe larger ships are not affected).

Edit: Just saw a Cetus in Theramin military market.

72
Scanning mission payouts are still too big, maybe they should require some resource or scanner strength to take, or have enemies you have to defeat on site?  I can take my spacer start shuttle, salvage any other ship from Corvus and be on my way to a 80K payout scan mission. This feels like an exploit.

Maybe if you scale the spacer dept up faster it would be better? Also some kind of hard mode with larger expedition fleets and faction rep dropping faster. Having bounties put on your head would be cool, I really liked the Histidine's Nexerelin revenge fleets, just huge death balls that home in on your fleet when you really anger a faction.

73
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: November 25, 2018, 12:29:34 PM »
Looks very pseudo-organic and true to the faction's style.

What way are you going to sector it? Also making it asymmetric, while thematic, seems like a hell a lot of work to actually paint.

74
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc4(11/24/18)
« on: November 25, 2018, 10:48:52 AM »
Realistically neutron star radiation would be enough to melt any colony that is not very deep underground. A solar collector would be scorched and pushed off out of the system.

75
Mods / Re: [0.9a] Audio Plus 1.1.1
« on: November 25, 2018, 06:22:28 AM »
it took me a long time to figure out that the reason I couldn't find my favorite track in the SS OST is that it's actually this mod -- Black Rock's Stellar_Rust, which is an excellent track.

I agree, it's the perfect dark ambient track that symbolizes the outer reaches of the sector really well.

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