Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bastion.Systems

Pages: 1 2 3 [4] 5 6 ... 27
46
Mods / Re: [0.9.1a] Scy V1.56 (2019/08/10)
« on: August 13, 2019, 01:40:52 PM »
I must say I really like the clean look of the alt-art pack.

47
Mods / Re: [0.9.1a] Sylphon RnD 0.9.5
« on: August 02, 2019, 02:26:04 AM »
"Networked Targeting Linkup" hullmod does not have the "Sylphon RnD" tag.

48
Mods / Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« on: August 01, 2019, 02:38:16 PM »
What's the best way to make some money?

Salvaging derelict stations/exploring ruins can be very lucrative.

49
Thank you, this fixed it.

50
Any way to get SRA planets/stations to build their high capacitance storage industry?

51
How well does this mod work with nex random sector? Right now the colonial factions all get equal share of planets with the others, maybe custom spawn weights would make it better?

Seems like nex now also lets factions establish colonies, will the scripts clash?




52
Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 09, 2019, 10:59:26 AM »
*** yes, Blackrock ships are just so fun to pilot.

53
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: May 12, 2019, 01:45:55 AM »
Loving the Atlas MK2.

54
Just spotted a Eir, woah.
That's not a liner, that's a small craftworld!

55
Mods / Re: [0.9a] Ruthless Sector - Rewards Proportional to Risks
« on: May 02, 2019, 03:24:13 AM »
Sorry this took so long to post, had some rough days at work.

1. I previously took it for the 3rd. rank 15% CP increase (to get the 100% CR bonus with combat endurance).
It's now much more worth it but as it needs a four point investment so I'm not sure it's a must pick because Industry and Combat also have very essential stuff.
2. I started form lv1 and the curve was brutal to about lv8 where I had a stroke of luck with the bounties to finance three tankers to get to the distant bounties and exploration missions.
At that point I had enough capital to start exploring ruins and the rewards there are so generous that money stops being a problem for a while.
3. Fairly accurate.
4. Just find a fleet far bigger than yours, just had a pretty bad loss against a huge pirate armada that was 188%, very cool to actually get rewarded for this.
5. I had a few  close shaves that emergency burn helped me out of but pirate Corsairs/Luddic holy armadas have given me far more trouble as of now.
I strategically try not to go to the extreme edges of the map though.

The difficulty really goes down once you get to start looting stuff from abandoned systems, in my game I found 2.6K of transplutonics from wast ruins (just need a couple Atlases to come back for the loot).
Higher fuel and supply costs really help to increase the length of the mid-game and that I feel is really good.

edit: just got swarmed by like a pack of remnant fleets at the edge of the civilized sector, ouch.

56
Mods / Re: [0.9a] Ruthless Sector - Rewards Proportional to Risks
« on: April 30, 2019, 12:16:03 PM »
Most of the mod is not very noticeable, I do like the new XP mechanics and rewarding massive battles but I never had any trouble with save scumming myself.
The doubled supply cost is the most impactful part of the mod, makes me feel like I am playing with 0.8 economy again (where mod systems caused supplies to sometimes become astronomically expensive),
it's brutal and a very real way to death spiral amazingly quickly, forces me to take bounties and to max out all skills that help to scrape more supplies
Fleet Logistics 2 and Both of the salvage skills under Industry are now an utmost priority.

Interestingly this also makes Salvage Rig a very nice ship to have in your fleet.

57
Mods / Re: [0.9a] Ruthless Sector - Rewards Proportional to Risks
« on: April 29, 2019, 12:02:44 PM »
This is pretty interesting, might try a play-trough with all your mods enabled and see if I have any feedback to give.

58
I really like this (maybe because I really hate captaining the Wayfarer).

59
Mods / Re: [0.9.0a] Unknown Skies v0.41 (2019/04/06)
« on: April 12, 2019, 11:17:06 AM »
Props for changing the Alkali texture, it's much nicer now!

60
Discussions / Re: X4 Foundations, it's out
« on: January 09, 2019, 07:49:11 AM »
I played it and I can see the potential but the price and the current issues make it hard to recommend to anyone but X3 veterans.

But Egosoft been pumping out patches like madmen so in time when most of the annoyances get smoothed out and some kind of substantial sale happens I recommend to check it out. Beats the new Elite in any case.

Pages: 1 2 3 [4] 5 6 ... 27