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Messages - Troika

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16
Mods / Re: [0.95.1a] Gundam UC Mod v0.4.0 Thunderbolt Expansion!
« on: December 02, 2022, 11:52:50 AM »
I think the AI on many ships needs to be adjusted. Left to their own devices, far too many ships will just try to hang out far from the combat zone and just send MS downrange to die, instead of engaging more closely and using their weapons.

Hi Troika, could you state out which ship is acting what it not suppose to, the setting was referencing base game mechanic.

for example Pegasus class was set as heavy battle carrier and some supply ships as carrier to stay at the back of line.

I'll see what I can do to make them closer to the frontline for warships that aren't supply ships.

I belatedly realized it may have been because they were trying to attack a station.


17
Mods / Re: [0.95.1a] Gundam UC Mod v0.4.0 Thunderbolt Expansion!
« on: November 29, 2022, 08:49:33 PM »
I think the AI on many ships needs to be adjusted. Left to their own devices, far too many ships will just try to hang out far from the combat zone and just send MS downrange to die, instead of engaging more closely and using their weapons.

18
Mods / Re: [0.95.1a] WhichMod 1.2.1
« on: July 27, 2022, 09:37:17 AM »
The most based mod for people like me who have way too many vanilla-themed ships flying around.

19
You might want to increase the firing arc on the beam swords a bit. If for whatever reason range bonuses make the sword sufficiently long, it will miss targets a lot.

20
Mods / Re: [0.95.1a] Gundam UC Mod v0.3.0 0080 Expansion update!
« on: July 12, 2022, 04:57:40 AM »
Chivvay Final Production Type and Bigro both have an issue where they tend to sweep their beams off target.

Also, are you adding the Tivvay?

21
Mods / Re: [0.95a] Superweapons Arsenal v1.9a Light Show
« on: October 15, 2021, 11:46:14 PM »
The black hole cannon severely lags my game.

22
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: September 26, 2021, 11:19:13 PM »
Any idea what causes this crash?




23
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: September 14, 2021, 01:05:11 AM »
You should make the IBB guy a contact, so he can always be found, instead of having to play musical station roulette to find him.

24
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08)
« on: September 09, 2021, 08:46:35 PM »
Hey, can you add a medium mount version of the Spatterflamer?

25
Mods / Re: Machina Void Shipyards v. 0.44
« on: September 06, 2021, 08:14:25 AM »
I am very much digging the Falcon (MVS) (EW). Someone in Discord commented that it's odd that an ECM cruiser doesn't have built in ECM, though!

26
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08)
« on: August 30, 2021, 04:18:21 AM »
Suggestion: rather than having set levels based on hull size, make Arcfault Ejector's damage and AOE size based on the maximum flux of the ship.

27
Suggestions / Re: add blacklist option for stuff on doctrine&blueprints
« on: August 22, 2021, 12:11:56 AM »
I don't care so much about blacklisting hulls but I dearly want to be able to blacklist weapons and fighter wings.

28
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: August 19, 2021, 10:58:26 PM »
I kind of think the Brigantine should be faster than it is. It's much smaller than the Falcon which has a speed of 75.

29
Is Yuri Expedition going to get some kind of option to help them attack stations? Their current lineup is very poorly suited for it.

30
Mods / Re: [0.95a] LowTech Armada
« on: August 11, 2021, 11:03:58 AM »
This is truely a successor to Underworld as the best pirate ship mod. You've done some damn fine work here.

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