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Messages - Snrasha

Pages: 1 ... 45 46 [47]
691
I wanted so much a ship who need so many fleets points for deployement and low supply/rec...

I cannot have big supply/rec  and then, for  calcul for "fleet repair" in campaign and decreases price with my faction?

If we can give salary per month with Nexerelin, i need search if i cannot reduce price of maintenance '.'

Quote
Low supply/rec could be a problem in general - it may encourage deploying more of these ships vs weak enemy forces so they take no hull damage and remain cheap to deploy.
If i up cost CR,  it will compensate,no?

...

Yeah, i think  your idea is better. I need just find this script who restore CR based on hull damage taken. Pirate are always happy after have win loot. (Like i want just use less supplies with my faction because 30 supplies per day just for one destroyer...)

692
So, i have this problem:

Like, i have ship without shield, i take very good damage in hull, so i need more repair, so i put less supply/rec.
BUT, now, deployement cost in battle is cost  just very too low.( Imagine a battlecruiser who need just 10 points, with 6 others battlecruiser.... )

So, i search a script for put in my mod who decuple/triple/up  deployement cost for my faction only.

Possible ?

Thank you.

693
Modding / Re: Where are really fleet points in my ship_data.csw?
« on: December 05, 2015, 01:27:15 PM »
I have set "1" supply/rec all, and i want send my ship with 5 fleets points, how do i do?


EDIT: oh, sorry , i have understand.

694
Modding / Where are really fleet points in my ship_data.csw?
« on: December 05, 2015, 01:21:59 PM »
name,id,designation,system id,fleet pts,hitpoints,armor rating,max flux,8/6/5/4%,flux dissipation,ordnance points,max speed,acceleration,deceleration,max turn rate,turn acceleration,mass,shield type,defense id,shield arc,shield upkeep,shield efficiency,phase cost,phase upkeep,min crew,max crew,cargo,fuel,fuel/ly,range,max burn,base value,cr %/day,CR to deploy,peak CR sec,CR loss/sec,supplies/rec,supplies/mo,hints,number

In this list for example:
Lt_Matrice,Lt_Matrice,Capitalship,maneuveringjets,28,40000,2550,12500,10000,400,268,100,30,20,4,4,3250,NONE,,,,,,,200,950,800,600,10,33,8,150000,10,5,760,0,
40,10,,3654


My fleet points is supply/rec, so when i have a ship with 5 fleets points and 0 supply/rec, i need for enjoy my ship in battle just 0 points...

Very...[censured french word ] with my Capitalship, for example.

Normally, my ship have 5 fleets points and 1 supply/rec( for test, because, when i have see my medium carrier who use 30 supplies per day for repair and regen CR....)


Please, help me '.'


Or, this is bugged only for me...


PS:  Reason: My mod have only ship with no shield, i see so big price for repair, so...

695
Mods / Re: [0.7a] Looters faction mod.
« on: December 05, 2015, 09:35:09 AM »
Hello, i have reason for this up my own topic!

I search a corrector for check my spelling and text.
Also, if he have also skills in balancing, i do not say no.

EDIT: i have find, thank.

696
Hey guys, please help.
Created my first ship, added it to simulator, but when I select it as my opponent i have CTD with next error in log:

Spoiler
30654 [Thread-11] INFO  sound.H  - Playing music with id [battle_ambience_01.ogg]
33192 [Thread-9] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
33581 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Oo0O] with id [pmc_haeg] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Oo0O] with id [pmc_haeg] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
   at com.fs.starfarer.title.C.L.new(Unknown Source)
   at com.fs.starfarer.title.C.L.o00000(Unknown Source)
   at com.fs.starfarer.coreui.oOoo.super(Unknown Source)
   at com.fs.starfarer.ui.h.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.private.render(Unknown Source)
   at com.fs.starfarer.ui.ifnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.private.render(Unknown Source)
   at com.fs.starfarer.ui.ifnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.private.render(Unknown Source)
   at com.fs.starfarer.ui.ifnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.private.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
33655 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
33655 [Thread-11] INFO  sound.H  - Playing music with id [battle_ambience_01.ogg]
[close]

Edit: just found that it crashed due to in ship.cvs i have pmc_haeg as "system". Can anyone explain me what "system" stands for?

system is for example is: maneuveringjets . This is "shipsystem", simple, no? ^^. (You can find shipsystem in:Starsector/starsector-core/data/shipsystems.

697
Hi, again, for two news questions:

I am french, so i do not understand this: (And 0 tutorials... ( except very old tutorials..)

What is this fallback,and what represent value 1?   
      "interceptor":{
         "fallback":{"fighter":1},
      },


Thank you .

Other question:
Spoiler
-What this:
    {
        "major":1,
        "minor":9,
        "patch":0
    },
In namemod.version?
[close]

698
Mods / Re: [0.7a] Looters faction mod.
« on: December 03, 2015, 08:49:46 AM »
Yes, but before build more ships, i need more unique functionality(a hullmod) before! So sorry, you can wait longer.(And more, you have mass better factions, so, you want wait 1/2 years, i think.)

Thank for your support.

I need also fix all texts, so. Hum, so for a correct downloadable mod, you can very wait.

699
Hi, new question, in hullmod:

Spoiler
       private static final float SUPPLY_USE_MULT = 0.9f;
   
   public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {
      stats.getSuppliesPerMonth().modifyMult(id, SUPPLY_USE_MULT);
   }
   
        public String getDescriptionParam(int index, HullSize hullSize) {
      if (index == 0) return "" + (int)(SUPPLY_USE_MULT * 1f);
      return null;
   }
[close]
I need insert what so that reduce maintenance at 10% in all ships? (We can cumulate effect with? Not error? This is possible?)
(and i suppose also that void applyEffectsBeforeShipCreation is not good. I need use AfterShipCreation for better performances?)
Please. Thank you.(I know coding only python for the time.)

EDIT: I have find  Javadoc for this, sorry.

700
Modding / Re: System Map of the known Modiverse - 0.7a
« on: December 02, 2015, 11:51:05 AM »
I'll reserve position 27, please! For Looters factions. (but i am not sure if i successful mod or not.)

701
Many questions:

-What this:
    {
        "major":1,
        "minor":9,
        "patch":0
    },
In namemod.version?

-Where find ThreadId (of same namemod.version) not indented , same thing for numero of ships ?

-It is possible, create a IA for a unique ship?(Like wing with support,interceptor,assault)

Thank!

702
Ok, thank, for this moment, i have not problem.

703
Mods / [0.9.1a][Discontinued] Artefact
« on: December 01, 2015, 02:22:23 PM »
DrakonST has made all sprites of Artefact
Portrait of the mod come of Portrait's pack

Story of these two factions:
Spoiler
Quote
In a far, far away solar system in which war never stops between numerous factions, resides a race hidden in a thick nebula. Cut off from the outside world until recently, the people in these worlds are devoid of sunlight, and thunderclouds constantly bombard their world with intense vigor. This people cut off from the world until recently, for an undetermined amount of time, these people started off as a group of scientists venerating a religion around science. The scientists built a self-sufficient base so as not to be disturbed. People speculate that the reasons they communicate to the outside world was very much shaped by the current situation of the sector. The first reason was to spread their religion using every method possible, even the most possible heinous ones. The second is to replenish the raw materials that have been dwindling in their area. It is from these two reasons two highly advanced factions were born, both lead by the same council.

The Looters, commanded by a single chief, took the role of pirates recovering raw materials and not hesitating to commit atrocities.
The Noir, led directly by the council, were busy spreading their religion-based science. They are also lab caretakers and give all non-usable technologies to the other division.

These two factions are vastly different in purpose, but share the same technology.
[close]

Require:
LazyLib,GraphicsLib,MagicLib
Download the mod here 1.9.1f
Discontinued
Compatibility:
Quote
-Version checker compatible, use him if you can.
-Nexerelin.

Looters:

Spoiler

Descriptions:

Quote
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST: He have made all sprite of weapons and ships.
-Community: For have helped.
Faction on campaign:
-Pirates factions, scavenger can have their ships.
-Looters faction is neutral with you, so normally, you do not go have problem.

Looters's ships:
Overlay of ships:
Spoiler

[close]
Main Looters faction in-game:
Spoiler
[close]
Some in-game gameplay gif:
Spoiler



[close]
Credits:
Quote
Credits in the mod because very too long.
Thank community of Starsector for help me.
[close]
Noir:

Spoiler
Descriptions:
Quote
Creator:
-Snrasha: He have made nothing except the idea?
-DrakonST: He have made all sprite of weapons and ships.
-Community: For have helped.

Noir's Ships:
Spoiler

[close]
Credits:
Quote
Thank to Orost for hullmod repair armor:hullmod here
Thank modders for critic my design.
Others in the credits in mod.
[close]




704
Thank, i have verificate 2 times, but, i am so blind.

Edit: I have other error after fix my problem, but it is better.
Spoiler
Now, i need just find Fatal: JSONObject["type"] not found. Yes, google, i come. (Or search, also)
PS: (I use pad for .txt, but i go also for .csv, i have see same problem with excel)
[close]
Also thank for portrait generic.



EDIT: where are i can post a mini subject for a mission who test my ship and where he can say why my ship is bad or other? download <(my mission, if subjet do not exist)


705
Hi, none idea if my search is bad, but i have not found a answer for my problem. Oh, also, i am french, so this is maybe the reason.

I have this problem:
Quote
2737 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Looters (data/world/factions/Looters.faction)]
2755 [Thread-8] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thelasthurrah.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
2758 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: A JSONObject text must end with '}' at 2902 [character 3 line 106]
org.json.JSONException: A JSONObject text must end with '}' at 2902 [character 3 line 106]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:190)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.int(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ØO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

So, i search error with my last }(this is my character 3, line 106), but i have not found:
Spoiler
{
        id:"Looters",
        "color":[180,255,128,128],
        "displayName":"Looters",
        "displayNameWithArticle":"the looters",
        "displayNameLong":"Looters",
        "displayNameLongWithArticle":"the looters",
        "logo":"graphics/factions/Looters.png",
        "shipNamePrefix":"Lt",
        "shipNameSources":{
                "PIRATES":1,
                "SPACE":1,
        },
        "description":"Your money and your lives but also your soul",
        "names":{
                "modern":1,
                "world":1,
                "future":1,
        },
        "illegalCommodities":[
        ],
   "internalComms":"Looters_internal",
   "music":{
      "theme":"music_pirates_market_neutral",
      "market_neutral":"music_pirates_market_neutral",
      "market_hostile":"music_pirates_market_hostile",
      "market_friendly":"music_pirates_market_friendly",
      "encounter_neutral":"music_pirates_encounter_neutral",
      "encounter_hostile":"music_pirates_encounter_hostile",
      "encounter_friendly":"music_pirates_encounter_friendly",
   },
   "portraits":{
      "standard_male":[
         "graphics/portraits/portrait_generic.png",

      ],
      "standard_female":[
         "graphics/portraits/portrait_generic.png",
      ],
   },
   "ranks":{
      "ranks":{
         "spaceCommander":{"name":"Captain"},
      },
      "posts":{
         "patrolCommander":{"name":"Captain"},
         "fleetCommander":{"name":"Warlord"},
         "baseCommander":{"name":"Captain"},
      },
   "custom":{
      "investigatesPlayerForGoodRepWithOtherFactions":false,
      "worthInvestigatingPlayerForGoodRepWith":false,
      "ignoreTradeWithEnemiesForReputation":true,
   },   
   "shipRoles":{
      "carrierMedium":{
         "logpir":10,
         "fallback":{"carrierSmall":2},
      },
      "freighterMedium":{
         "logpir":10,
         "fallback":{"freighterSmall":2},
      },
   },
   "fleetTypeNames":{
      "trade":"Convoy",
      "tradeLiner":"Convoy",
      "mercScout":"Scout",
      "mercBountyHunter":"Raiders",
      "mercPrivateer":"Raiders",
      "mercPatrol":"Attack Fleet",
      "mercArmada":"Armada",
   },
   "traits":{
      "admiral":{
      },
      "captain":{
         "timid":0,
         "cautious":0,
         "steady":0,
         "aggressive":15,
      },
   },
        "doctrine":{
                "interceptors":0,
                "fighters":0,
                "bombers":0,
                "small":0,
                "fast":0,
                "medium":10,
                "large":0,
                "capital":0,
                "escortSmallFraction":0.8,
                "escortMediumFraction":0.8,
                "combatFreighterProbability":0.25,
                "minPointsForCombatCapital":24,
                "minPointsForLargeCarrier":30,
                "smallCarrierProbability":0.30,
                "mediumCarrierProbability":0.30,
                "largeCarrierProbability":0.30,
                "officersPerPoint":0.35,
                "officerLevelPerPoint":0.15,
                "officerLevelBase":3,
                "officerLevelVariance":0.5,
        },
},      
[close]
PS: i have use a other mod for help me, so many useless things. (And, i have only a ship, actually, for test.)

Thank for your help.

PS2: When i delete "," , new error because i have not last }.
PS3: yes, this spoiler is useless, because i can found alone, but i want know why and where. Thank.

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