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« on: May 25, 2021, 01:34:04 AM »
For my part about these thing:
Never balance your mod with the rarity of your weapon, ships... because there are many mods which add means to acquire these things.
ITU/DTC hullmod is a rare case displayed on vanilla. If mods do it, they are wrong because we have the proof with ITU/DTC hullmod (i do not need to explain).
But yeah, more mods, same if they add more weak versions of vanilla stuff, they are a bit different and can be often better.
And with the issue than some weapons from some mods are powerfull with ships from others mods ! Because modders often balance around theirstuff and vanilla only. But i diverge. Just more contents implies less difficulty.
I found the Knight Templar, the best example of what to do if you want a overcheated mod which add contents. You cannot get these blueprints, they hate you, these ships cost expensive to maintain (now we can compare with the automated skill), but you can often use their expensive weapon with some builds. And they are also fun to fight. What i love the most is than they auto-explode for keep people to steal their ships.
Also, i wish to point than for many developpers (what you can call "bad developper") so modders, without feedback of others, this is very hard to balance your mod, because your tests of your mod are biased.
For more contents, you need to install Nexerelin and mods which do not add only ships, weapon.