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Messages - Grievous69

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31
General Discussion / Re: do you unironically use DEM missiles?
« on: March 16, 2024, 11:02:49 AM »
When I used them in my fleet, I had a mix of all of them except for Gazers (they're just not my playstyle, no idea how good they are). And I don't understand why would anyone want to rework them, they're unique. Argument of "they're only when spammed" is weak because you can argue that for half of the game's weapons and ships, especially missile weapons in general. Also that's just not true, a single Vigilance with a Hydra and EMR is probably going to be ultra annoying for the enemy fleet. Have a ship that's weak to frigates? Put Gorgons on it, problem solved.

If there's a missile that imo seems underwhelming in few numbers but funny strong when spammed, that's the Hurricane. Single Pilum Catapult in your fleet will do more than the single Hurricane.

Back to DEMs, they really shouldn't have a burst kinetic missile as that's basically Sabot but better, would be ultra annoying to fight against.

@Killer of Fate
I swear you end every other post with "Eh whatever who cares, nobody will read this anyway, yeah actually forget I said anything" and similar stuff. What's the point of that? If you don't care about the subject, why post in the first place... And if it's something you wrote seriously, then that only hurts your visibility. Maybe it happened to somebody else but you've conditioned me to pass over most of your posts since the way you wrote the end seems like you typed random ramblings or just posted something for the sake of it. This isn't a personal attack lol, just figure out what you're saying first man.

32
I know that, OP specifically mentioned F5.

33
99% of the games I've played overwrite your current save file with quicksave (F5), otherwise you'd end your daily session and end up with 20-30 saves and having to delete them manually.

But yeah the general save / save copy interface could use some touches, it's very bare bones. And for far too long have we been annoyed with typing "delete" to do something very simple.

34
Blog Posts / Re: Simulator Enhancements
« on: March 13, 2024, 01:39:57 PM »
Oh man 1/2 things I wanted for the next update is already here, this will already be a pretty sweet update with reworked sim AND a modest performance boost (not to mention save/load times).

Honestly don't even have much to say or discuss here, everything I've read makes sense and I agree with it. Kudos also for putting in extra settings that are hidden away for those that want immediate access. But I'll be testing to see how the unlocking process goes so I can know how a new player should achieve progress.

35
General Discussion / Re: should we just nerf the Onslaught?
« on: March 10, 2024, 11:36:44 AM »
But the whole sub topic started because someone claimed Onslaught is too strong when piloted by the player, and the whole thread is about a specific ship. I used other ships as examples because another person said something you can easily tell is not true.

36
General Discussion / Re: should we just nerf the Onslaught?
« on: March 10, 2024, 11:03:24 AM »
Who the hell is talking about endgame flagships, you argued that all ships were balanced around the player. Now you're just blatantly being obtuse by ignoring what I said.

37
General Discussion / Re: should we just nerf the Onslaught?
« on: March 10, 2024, 09:49:09 AM »
How do you think ships are balanced then? Because it sure as hell isn't by how effective they are in AI hands.
Ok I'll take the troll bait.

Afflictor, Fury, Retribution, Odyssey, Pegasus, Onslaught and more are all balanced around being AI piloted. Hell Fury is even slightly DP expensive.

If we were to balance ships around the player, battlecruisers would be on average more expensive than battleships. Afflictor and LP Brawlers would be the most expensive frigates in the game. Player Aurora is capital ship tier strong with a player piloting it, same as with Doom which is even more busted. Half of the game's ship should get adjusted DP costs if you ridiculous claim was true.

38
General Discussion / Re: should we just nerf the Onslaught?
« on: March 10, 2024, 03:58:15 AM »
If this forum had tags, this entire post would fall under "Humor". Onslaught too strong, other capitals too weak, guys you forgot to disable your 50 mods before starting the game.

Only weak capital is Astral, and the Onslaught isn't even the most busted thing per DP (out of capitals), it's Legion XIV.

Talking about player piloted skills and DP balance is ridiculous. Of course a player can use the Onslaught so well it seems broken for 40 DP. Well news flash you can do that with many many ships. Retribution with Storm Needler and s-modded Exp Mags is disgusting, actually every battlecruiser is a prime candidate for a skilled player. Piloting a Radiant or a Nova is basically turning off your brain and watching ships explode. Hell, if you don't care for speed use a Pegasus and just delete anything you want from existence since a human being behind a ship with 4 large missile + FMR is looney tunes levels of crazy.

39
General Discussion / Re: Is the Hephaestus at a good spot?
« on: March 09, 2024, 11:34:08 PM »
I was the one hating on HAG before and saying it wasn't as good as people kept saying, but right now I can definitely say it's 100% in a good spot. Accuracy buff helped a ton, you could argue I was sleeping on it then, but when the efficiency buff came I was more convinced to keep trying it out on my ships.

40
Guys it's this easy, don't start a colony in your starting Wolf. If you can't handle faction fleets by the time your colony is size 5, I don't know what else to tell you.

41
Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: March 07, 2024, 01:43:47 PM »
i doubt anyone bothers with piloting ships that have 50 speed
Not sure if this is satire or not.

But yeah introducing frustrating mechanics as a way to balance powerful things is damn annoying and should be avoided at all costs.

42
How are colony crises mandatory? No one is forcing you to make 5 colonies to print out money. This whole thread is full of ridiculous claims and any semblance of sane discussion went out of the window eons ago. I just read the 5 latest posts from people here and wonder why are you all still continuing.

43
General Discussion / Re: [Poll] Command Style
« on: March 07, 2024, 11:21:07 AM »
Just to note that this also depends on the fleet setup and specific ship loadouts. Sometimes I play just giving a few engage orders here and there, and sometimes I have to constantly look to see if my suicidal ship is overextended. So I picked the middle option.

44
Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: March 06, 2024, 12:00:25 PM »
I never liked the fast that SO made ships more tanky, that literally makes zero sense in my head. Your ship is in constant unga bunga mode and you're telling it's tougher to take down than usual, blah nonsense. AI ships getting nuked with the system is precisely the point, the safeties are off (haha get it).

You could just make it unusable on phase ships, make up something about "it would make the phase thingies so unstable that such a ship would explode before even reaching the enemy".

45
General Discussion / Re: 2 Radiants & co VERSUS 5 ordos (2079 DP)
« on: March 06, 2024, 11:37:30 AM »
Something insane I made way back was a Radiant with 2x Autopulse, 2x Cyclones, 1x Paladin, 2x Ion Pulsers, and think it also had 2 Rift Lances in the front. S-modded Expanded Mags and that think was just eating through everything. Piloting it felt more disgusting than Zigg. Unfortunately that wouldn't really work today with reduced Cyclone ammo, but it's still great for non ridiculous battles. Actually slightly stronger if you ignore the endurance due to cheaper Neural link and its hullmod + you can stack stronger elite buffs.

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