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General Discussion / Re: HEF interaction with weapons
« on: Today at 08:20:48 AM »
Thanks for clarification, always good to hear when game mechanics make sense.
Starsector 0.96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting Around the Sector (08/31/23)
speak more coherently than N...MS. OBAMA GET DOWN
Maybe ships could just deploy the way they are arranged in the fleet menu. Their position in that menu doesn't play much of another role anymore anyway.I wouldn't be a huge fan of that because I like ordering my ships by size and how often they are deployed in battle. Ships without officers always come later even if they're bigger than something with an officer. This also matters when you're low on crew partially, so the priority is on ships that come first.
hey are there any new updates for the game? been awhileThere was a blog post 3 weeks ago.
I think the extra revenue that Alex would gain from steam right now is probably enough to hire a part time developer to fasten up the work or for simply mainaining the steam sales, probably even more.This has also been discussed to death and it's well known that hiring another person at this point would actually take more time to get to 1.0 and the dev team might lose focus, not to mention extra costs. The game is in a late stage of development and you'd need to catch up that person so so much where you'll waste half of a patch time just so another dev can join the team. You also then lose time on communication and organization that didn't exist before.