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Messages - D00D

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31
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 17, 2015, 08:22:50 AM »
So here's my first sprite for SS, it's a heavy fighter. Are there any effects, filters etc that I can run it through to make it look more like BRS type conversion?

[attachment deleted by admin]

32
Cross posting from the sprite art thread:

Is it possible to use a gif as a ship spite so that you can make transforming ships with a changing hitbox? Weapon mounts isn't a issue since I intend to hide it under the ship.

33
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 11, 2015, 10:27:25 PM »
I have the original files for the transforming ship but is that possible ingame? Having a gif for a ship sprite as well as a changing hitbox. Weapon mounts could be hidden underneath the ship so it shouldn't be that bad.

34
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 11, 2015, 08:13:57 PM »
Hey there, I was a BSF contributor a long time ago and I stumbled across this game. Thinking of bringing back some of my better creations as a minor faction as well as to contribute to this wonderful community.

So this is the ship I want to convert:

Glowing bits are anti-grav engines so it would look like a skiff in 3D

Aside from ripping out the weapons and replacing them with universal mounts, what else can I do to make it more vanilla looking? I'm thinking off further increasing shadows and depth. There are some doodads like pipes, wirings etc. which I would like to add, is there an easy way/sprite set that I can use?

Also, is there a way to incorporate gifs ships? I have some good transformers that I would like to port over.

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