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« on: March 11, 2016, 06:52:36 AM »
Both sides of the story provides a different kind of satisfaction, really. On the slow, non-leveled player, every battle you came out on top of is a deep satisfaction on a strategic sense. You won because of your strategy skills. On the other hand, to the highly-levelled, end game player, winning pitched battles is fun because you put your skill into it. So the differences filter out what kind of fun a player actually wants from the game. Whether it's the bare bones combat of unleveled fleets. Or the fast-paced arcadey endgame fleets. Or somewhere in between. And it still doesn't take into consideration the fun of outfitting your ships to be the ultimate engine of destruction. Heh. It would be awesome if Starsector managed to cater to all those cravings. That would be very fun indeed.