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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Supereor

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16
Mods / Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« on: November 09, 2022, 10:25:01 AM »
Hey!  Just wanted to let you know that the Upelluri, or the station defense drones employed by the Shadowyards star fortresses, can be ordered from black market manufacturers and deployed like regular ships.  Considering they have infinite deployment time, no deployment or maintenance costs, an average movement speed of 200+ units, absurd weapon range, and are extremely cheap to order and restore, I'm going to assume this wasn't intended ;D

17
That's it.  It's only happened twice, out of over a dozen times opening the game.  I'm running the native Linux version with some mods and a 4GB UMA frame buffer.  The loading bar will fill up, but it just stands there and I can't do anything unless I close the game.  Here's my modlist:

Diable Avionics 2.64
Dynamic Tariffs 1.4
Hexagonal Shieldidgeridoos 1.1.0
Interstellar Imperium 2.5.2
LazyLib 2.7b
Nexerelin 0.10.5
Shadowyards 0.9.5-rc4
Ship/Weapon Pack 1.13.0
SpeedUp 0.7.2
Tahlan Shipworks 0.8.5
Transfer All Items 1.2
zz GraphicsLib 1.6.1

18
Here's my hot take : Evil players already get literally *all the goodies* in this game. It's the peaceful traders that are totally screwed.

Peaceful traders: Pay tarriffs, low profitability, try to be friends with factions, nobody rewards you anyway.

Evil warlords: Do warcrimes, never pay taxes, traffic in drugs and human organs, starve colonies to make extra profits on food,  commit literal genocide all the time, get mega rich.

Maybe Alex can throw a bone to the players that want to roleplay being a nice guy once in a while? If I wanted to know all about a *** place where evil wins, I'd just read the news or look out the window.
The issue here is, the world of Starsector is canonically and intentionally depressing, desolate, and morally abrupt.  I think it is actually by design that players who wish to be peaceful have a worse time, because with the state of the Sector, it's just genuinely harder and not as rewarding.  If this is intentional, complaining about this would get you into a discussion of whether or not games should represent their own narratives through their gameplay.  Maybe it feels lazy from a design standpoint and it feels like Alex just genuinely isn't putting in as much effort to allow "good" players to have fun as well, but I'm fairly certain that avoiding being a bad person is just supposed to be harder.

In terms of what you said before about why players want to be able to commit warcrimes so badly like this; no matter how you cut it, as other people have pointed out in this thread, there's serious narrative and gameplay issues here regardless.  My issue here is simply the game saying "nuh-uh-uh, not right now, you have to do this first."  Talking about the horrible narrative implications of bombing Chicomoztoc feels pointless because it ultimately isn't why the game prevents you from doing that in the first place; it's literally only to prevent players from softlocking themselves.  Once again, you can still satbomb Chicomoztoc as much as you want after the main quest is over, the issue is just that it limits the player's freedom and agency in a sandbox game where that's the entire point to begin with.  Yes, narratively, repeatedly nuking the most populated world among several other worlds is a terrible, terrible thing to do; but nobody is saying that it isn't, including the game itself.  There is a reason why multiple factions become instantly vengeful towards you when you satbomb any planet.  The issue is that it feels like there's a better way to go about this than just telling the player "no, not right now."

19
I know I'm super late to this, but I agree with the idea of there being some message like "You get the feeling that doing this will have horrible, irreparable consequences" or something like that to warn the player that they're about to softlock themselves, rather than breaking their agency and making it impossible to do altogether like Skyrim does.  Both options are immersion-breaking, but one respects the player's ability to do anything they want, while the other does not.

Quite disappointed when I found this out in my last playthrough.

20
Good news! The latest Steam OS beta update, 3.3, includes graphics driver updates and I’m no longer crashing in the tutorials! I think we’re finally in the clear!
I've been checking this forum literally every day for any progress on this, I will be so happy if this problem has finally been fixed!

21
General Discussion / Re: Anyone test Starsector on Steam Deck?
« on: March 09, 2022, 11:52:33 AM »
It runs perfectly. 60 FPS stable. I only just started a new playthrough so how performance is late game I don't know.

There is no community control scheme for it so I'm working on that. I'm using the right track pad as the mouse, left track pad as the mouse wheel, left trigger to select enemies in combat, R1 and R2 for two different weapon groups and the back paddles for things like transverse jump, scan etc. Left thumb stick as WASD.

Unless Fractal launches Starsector onto steam it won't be supported but as there's a Linux version it really doesn't matter.

This took me some time to figure out so for future people I'll add this, to add it to the steam deck UI all you do is launch Steam in desktop mode (not the Steam deck UI) and add a non-steam game just like you would on a desktop, and point it to starsector.sh.

Edit: Combat, moving and shooting is very playable but sadly the moment opposing ships meet and start firing the game freezes and I don't know why. No mods installed.
Have you tried running the Windows version with Proton, or its community-made versions, like GE?  I'm not sure how you'd go about that, but it might be worth a look if you're having issues with the native Linux version.

22
Discussions / Best food you've ever had
« on: August 09, 2015, 05:29:55 PM »
Because everyone loves food and every forum needs something like this, what is the best food you've EVER had, period?  Sometimes it's merely just a step above the rest, sometimes it's so good it makes you cry, but altogether it's the best thing you ever tasted nonetheless.  For me, it was the Whiskey River barbecue chicken wrap from Red Robins.  Just... something about it is incredible to me...

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