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Suggestions / Re: Escort Coordination: Rule for Small Ship PPT
« on: February 29, 2020, 07:03:42 AM »The problem is really that if the player reaches a point where they can beat one wave of the enemy fleet at full DP disadvantage comfortably, then they can beat an arbitrary number of waves and ppt is the only limiting factor. The remnants (particularly the radiant) are stronger than the players ships so that the player can't win at full DP disadvantage and thus can't battle an arbitrary number of fleets at once. Instead they can fight them separately or bring enough reinforcements to even out the DP. This is an example of the asymmetric enemies I was talking about. If the player has access to the same tech as the AI, the player will optimize their fleet more and be able to win at DP disadvantage, so the AI needs to be given some asymmetric advantage (radiants) to allow for a challenge without a slog.I was thinking about that. Taking into account of an arbitrary number of waves and ppt as the only limiting factor what is the maximum amount of DP a minimal fleet can reasonably defeat at once? Usually when fighting against large fleets with a smaller fleet, a point is reached where you have sustained enough damage and the DP ration starts changing. As you've been fighting at a 1.5 ratio disadvantage successfully the entire time, a change in ratio causes an escalating success, though armour and hull damage sustained previously slightly mitigates this.
Taking a notional example of fighting 10 minutes at a 300 battlesize with a 120 DP fleet can plough through 400 DP in that time wherein the fleet the retreats to reset its PPT timer and loses 15 CR and can successfully fight from 100% CR to 40% giving 4 battles, gives 1600 DP. Then lets say a further 200 when the ratio tipping point is reached and fight till CR depletion. So 1800 DP. About 6 of the largest remnant fleets. or 2.5 of the largest bounty fleets. Problem with remnant fleets is that the Radiant is particularily DP efficient but everything is just a rough estimate anyways that varies upon countless variables.
Greatly increased number officers may change the ability to fight at a ratio disadvantage though.