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« on: December 08, 2015, 09:17:27 AM »
I agree. CR in general just needs an explanation in the codex, perhaps under a new section called "game concepts" along with things like terrain and sensors. It may or may not have been explained in the tutorial, but there really should be a reference somewhere in the game for things like this, rather than having to be glimpsed through reading blogs or forum posts. The relationships between deployement costs, CR recovery and such with supplies needs to be made clearer, especially since it the most common cause for confusion for new players.
It would also be helpful that in the logistical data for ships, CR isn't expressed as a % as it too is misleading. It should be expressed without the "%" as it implies that a percentage of CR is depleted as opposed to a flat amount. It would also be helpful if there was simply a number expressed to tell you how much supplies would be needed to fully repair and recover the CR of your ships, as opposed to a time for the longest repair and the rate of supplies lost, which is less helpful. Obviously experienced players can gauge how much is needed or just simply have a rough and ready amount of resources ready, but not so much for new players at the beginning of the game.