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Messages - Originem

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31
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 10, 2022, 11:34:51 AM »
crash on loading to gui

Code
316997 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.UNGP_UIEntityPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more


The update needs a new save

32
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 10, 2022, 12:49:19 AM »
Getting a fatal: your UNGP is too old on loading finish after the update
Actually the bug is not caused by UNGP...

33
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 09, 2022, 05:34:54 AM »
updated...

34
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: June 02, 2022, 02:09:33 AM »
I have to say that the update is huge and I don't have time for translation now. Too many things changed and tons of text to be translated...

35
Hmm - you could try placing an invisible mine with a time-until-explosion set to whatever value you want. That seems like it might work, though it could be tricky if it gets collided with - if it's CollisionClass.NONE, then it might not cause a reaction, but if it's not, then something might hit it.
I have thought about this and wondering if CollisionClass.NONE would be ignored...

36
Is there anyway to make AI know "there will be an explosion" and toggle on their shield or phase?

37
I think it's npc_only and yeah that should be ok, that's why the tag is there.
oh, yes, I know, thx

38
Just want to know, how to hide a skill entirely if it is added to the player?
I just add only_npc to the tag, and everything seems okay, the skill is hidden, but I don't actually know if it is okay.

39
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« on: April 19, 2022, 03:29:56 AM »
Bug fixes.

40
Bug Reports & Support (modded) / EmpArcEntity owner
« on: April 18, 2022, 05:38:51 AM »
I found that if the enemy paragon use tachyon lance to directly hit my hull, in DamageTakenModifier, the param is the EmpArcEntity that the owner equals to 0. But It should be the enemy number 1 logically.

41
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.7.1 (2022/4/8)
« on: April 08, 2022, 05:53:24 AM »
Bug fixes update~!

42
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.6.4 (2022/3/4)
« on: April 06, 2022, 11:22:21 PM »
Updated.

43
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.6.4 (2022/3/4)
« on: March 04, 2022, 02:30:51 AM »
updated.

44
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.6.3 (2022/2/16)
« on: February 17, 2022, 09:17:05 AM »
Yes, I did load my current save — rolling back to the 1.3 version alleviated the problem.
The update is not compatible with the pervious version

45
Mods / Re: [0.95.1a] Unofficial New Game Plus 1.6.3 (2022/2/16)
« on: February 16, 2022, 06:50:59 PM »
CTD when loading a game:

Code
560447 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.specialist.rules.UNGP_RulesManager.updateRollableMilestoneRules(UNGP_RulesManager.java:223)
at data.scripts.campaign.specialist.rules.UNGP_RulesManager.updateRulesCache(UNGP_RulesManager.java:146)
at data.scripts.UNGP_modPlugin.onGameLoad(UNGP_modPlugin.java:40)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

By the way this forum doesn't seem capable of handling special symbols, I had to remove one from that log to be able to post.
Did you load game from an old save?

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