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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Originem

Pages: 1 [2] 3 4 ... 29
16
Bug Reports & Support / Wrong Graviton beam code
« on: May 06, 2023, 11:16:46 AM »
Code: java
                        float bonus = 0;
if (beams == 1) {
bonus = DAMAGE_PERCENT_ONE;
} else if (beams == 2) {
bonus = DAMAGE_PERCENT_TWO;
} else if (beams == 3) {
bonus = DAMAGE_PERCENT_THREE;
}
In GravitonBeamDamageTakenMod that, if beams size are over 3, bonus remain 0.

17
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 05, 2023, 08:48:21 PM »
Why buffed converted hanger? Well I don't think that is a nerf.

Scroll bar for option is great! what will happen to the index while it comes to 10(I mean over 10 options)? Will it show 10?

18
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 12, 2023, 05:26:03 PM »
More UI modding is GOOD.

19
Bug Reports & Support (modded) / Re: About adding a built in hullmod
« on: March 25, 2023, 11:50:57 AM »
Seems that build in a hullmod that OP cost is 0 won't cause the bug...

21
Bug Reports & Support (modded) / About adding a built in hullmod
« on: March 20, 2023, 03:26:18 AM »
I used addPermaMod(x,false) but I found that if I click the story built in button, it will revert my operation(permaMod revert to norml mod again)

22
Suggestions / About Proximity Charge Launcher
« on: March 12, 2023, 11:28:30 PM »
I think this missile weapon is too versatile compared to other missile weapons, with the ability to eliminate closed missiles and fighters, high DPH, and ample ammo. This makes it a perfect replacement for the annihilator in most situations.

I think it should be nerfed, like decreasing the ammo or lower the dph.

23
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 08, 2023, 11:43:53 PM »
Can u add a CombatEngineLayers like BELOW_SHIP_WEAPONS_LAYER or some render plugin which could render between the weapons(considering weapons' renderOrder)...

24
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 02, 2023, 03:50:38 PM »
There aren't, no. I assumed this was a solved problem since mods seem to do this (e.g. radar) - hmm. How are you currently doing it?
Radar? You mean that combat radar? But it's in the combat engine, not the campaign layer...
What I referred to is the UI like the left corner credits

25
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 01, 2023, 06:05:06 PM »
Great! So, are there any functions that could change UI interface?
Or something like CampaignUIPlugin that only for additional UI rendering? Currently I use everyframeplugin which I think is somewhat unstrict

26
TooltipMakerAPI.addPara() takes a pad parameter, so just passing in some value >0 for that should do the job? I forget what the exact value TextPanelAPI uses; I think it's something like 1.5x the line height of the font.

Well I mean the padding between the lines not the paragraphs...

27
Weird things, sometimes if I use addPara in TextPanelAPI, the paras will have a basic padding between lines. Meanwhile if I use textPanel.beginTooltip() and use tooltip.addPara(), the paras will be no padding between lines.

Is there any way to make the tooltip paras work like textpanel texts?

28
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« on: September 02, 2022, 03:05:42 AM »
Hey man, absolute chad mod however; Golden Rule states "Can only be used once", does this mean that if I pick it for cycle 3, it'll be locked out for cycle 4 and beyond?
It means you could only choose one golden rule while picking rules... It won't affect other cycles.

29
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/8/28)
« on: August 27, 2022, 10:36:41 AM »
Updated.

30
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 14, 2022, 02:42:37 AM »
The update needs a new save

test case

no (zero) saves in saves directory

1.
started StarSector.exe, click play
(no mods, just LazyLib + UNGP) ...
... UNGP crashed before GUI menu

2.
started StarSector.exe, click play
(no mods, just LazyLib) ...
load fine into menu, start new game
saved the game, exit
re-started StarSector.exe, click play
(no mods, just LazyLib + UNGP) ...
... UNGP crashed before GUI menu

... something is wrong with v2 and i can't figure out what/why
error is same as in my previous post

3.
reverted UNGP to 1.7.2 and repeated case 1. and 2.
in both attempts game loaded fine w/o error
Have you deleted the whole mod folder(I mean ungp folder) before unzip the new version?

the bug sentences that "java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]" should not be possible. Because this plugin had been completely deleted.

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