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Messages - Surge

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16
So per a thread I posted in the support forum we pinned down FDS as the cause for cryovolcanic worlds with no features whatsoever.
Quote
Yep, I'd say that's almost certainly the culprit. From what I can tell, the code performs two look-ups when putting together its list of potential conditions for a particular planet.  First, it searches for a column matching the planet type (so "fds_cryovolcanic" in this case). If that fails, then it attempts to find a column matching the planet category (i.e. "cat_cryovolcanic"). Since neither of those are one of the column header names in vanilla's condition_gen_data.csv, it doesn't add anything to its list and generates the empty world as a result.

This also explains why, as Alex said earlier, the vanilla cryovolcanic worlds work fine. Their planet type is simply "cryovolcanic" so they pass the first check and correctly use the "cryovolcanic" column to generate their conditions without even checking for their "cat_cryovolcanic" planet category. It's really too bad that the column isn't named "cat_cryovolcanic" because it looks like that would have worked in both cases.

17
Bug Reports & Support (modded) / Re: Empty Cryovolcanic Worlds
« on: February 20, 2019, 10:11:52 PM »
I'll pass this on to the FDS thread then.

18
Bug Reports & Support (modded) / Re: Empty Cryovolcanic Worlds
« on: February 20, 2019, 05:27:03 PM »
Just to be clear - Unknown Skies doesn't have any custom cryovolcanic planets and is NOT causing this specific issue. I'm just saying that the root problem appears to be identical and since Tartiflette already has a workaround, that workaround could theoretically be applied to this issue too once the source mod is identified. Plus, if there is some sort of problem with certain planet categories and sector generation, then it's probably something Alex should know about.

With that being said, I just glanced at Kadur and it doesn't even have a custom planet_gen_data.csv file, so I'm pretty confident it isn't causing this problem either...  
Decided to poke through my mod folder for any mods with a planet_gen_data.csv and... I found one in FDS

19
Bug Reports & Support (modded) / Re: Empty Cryovolcanic Worlds
« on: February 19, 2019, 05:27:06 PM »
and here I was ready to blame Kadur, I've been using Unknown Skies for some time and never had this issue.

20
Bug Reports & Support (modded) / Re: Empty Cryovolcanic Worlds
« on: February 19, 2019, 08:35:59 AM »
Yeah I'm pretty sure it isn't a vanilla issue, but I'm unsure if it's caused by a mod or interaction between two mods, nevermind which one.

21
Bug Reports & Support (modded) / Empty Cryovolcanic Worlds
« on: February 16, 2019, 08:38:22 PM »
Thus far in my current save several cryovolcanic worlds have had no features positive or negative. This seems pretty obviously unintended behavior so I'm curious how to go about finding the cause of and fixing the issue.

22
If I might ask, are there any plans for more elaborate interactions between the player faction and GMDA? Such as GMDA expeditions against free port colonies, degrading relations as your faction gets more powerful, or even a planetary industry that spawns defense fleets of GMDA ships at the expense of straining relations with the major factions.

As a faction GMDA has always felt like either a terrifying boogeyman you have to be wary of or an utter non-factor you never interact with.

23
It returns! buckle up tight and armor your engines *** is about to get real.

24
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC3)
« on: January 09, 2019, 08:46:14 PM »
Not a crash but a rather glaring bug all the same, the Aegis drones don't have any AI suddenly. In testing with a Nausicaa when launched the Aegis drones will not respond to anything be it getting too far away from the parent ship, the appearance of enemies, or imminent destruction. They just drift in whatever direction they were launched indefinitely.

25
Blog Posts / Re: Blueprints, Doctrine, and Production
« on: February 12, 2018, 04:39:43 PM »
Very exciting stuff, though I have to ask why doctrine priorities are so binary? If part of the reason for priorities is to allow the player more freedom and granularity in controlling their faction why not have priority as a scale, so a player could, say, build a low tech faction with enforcers and lashers as their backbone, but add higher tech ships as rarer assets either for roleplaying purposes (maybe they've made gains against tri-tachyon recently) or just for the sake of fleet diversity without breaking the faction's overarching theme.

26
Mods / Re: [0.8.1a] Hazard Mining Incorporated (Beta)
« on: February 03, 2018, 08:33:46 AM »

Seems to be a bit of an issue with damage and flux per second values here

27
Mods / Re: [0.8.1a] Hazard Mining Incorporated (Beta)
« on: January 26, 2018, 07:50:38 PM »
Not 100% sure about the scavenged domain drone frigates. They always felt to me like they would need serious hull extension or modification to accommodate a crew, and even then...why? Otherwise I like the look of this, fringe miner coalition with hodgepodge starships is a fun concept.

28
Holy jesus, I gave the GM Hammerhead a more strike-oriented loadout and a good combat endurance officer and it became an unholy terror, the AI managed to more or less solo a pirate cruiser with it.

29
I suppose? I think CR per deployment would be a better stat to hammer into the dirt than to give a destroyer less than half the PPT of a frigate.

30
So uh, the GM Hammerhead has less than a minute of PPT, I haven't gotten my hands on any other GM ships yet but it feels wrong that even with hardened subsystems a destroyer is best compared to an SO Lasher

edit: looking through the codex most of the baseline GM ships seem to fall FAR below what I would call "minimally viable" PPT, with a base PPT on the Lasher GM of 36 seconds there's just no realistic scenario in which the ship can be useful except extremely small, low intensity fights, and even there it will suffer grossly due to having all its cargo and fuel capacity stripped out. The benefits of the GMDA retrofit seem to be pretty comparable to just installing SO, but the downsides are massively more severe.

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