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General Discussion / Re: AI kiting tactics
« on: November 22, 2015, 10:15:25 PM »
I have seen this happen a few times as well, but in all cases I was outnumbering the enemy 60-40 or more.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The more I play, the more I want the "Fighters as Weapons" proposed in a different thread to be a thing. It has amazing synergies with officers too! Make some skills be "fighters from this ship get +blah blah" and put that officer in charge of the carrier.
Ah but surely whether or not any activity is a waste of time is an opinion
i.e. gardening is a waste of time, exercise is a waste of time, playing computer games is a waste of time... an so on!
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Regardless, playing on Ironman (and equivalents in other games, Hardcore in Diablo, many rogue(likes), EVE Online) makes me feel a bit more on edge and I feel adds a bit more to the game. Why would I bother with getting chased in a pursuit battle if I could just reload before the battle even started? Kind of cuts out (the necessity of) part of the game
Ironmad Mode is simply a waste of time, as it is with any game.In your OPINION, right?
I dont believe most working professionals get more than 1-2 hours of gaming a day. Between that and hundreds of new games released every year, its completely wasteful to throw away tens of hours of progress just to feel hardcore.
It looks like you need to add the portrait file names to the .FACTION files in "starsector-core\data\world\factions".
How are the system requirements versus SS? More? Less? About the same? Does it need an OP vid card?
What you're describing sounds like Windows intercepts the click before the game ever gets it - I *think* this is an issue with some Windows settings, though I can't think of which.
One thing in common seems to be that the buttons are in the lower right-ish part of the screen - unless that's a coincidence, TJJ may be onto something with screen scaling.