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« on: April 17, 2024, 11:25:44 AM »
The officer idea has merit but I have a few reservations:
If you went with a hull-size limitation with the max number of officers allowed, you’ve capped the ceiling of the smaller ships. Something like Wolfpack Tactics might bump them up one more officer, but even then, you’ll never see a Frigate with like 8 skills. That’s not necessarily a negative but a consequence of the system.
I’m unsure I would want a Pokémon mentality to officers. Gotta catch ‘em all. To imitate the same base level of power of 8 Level 5 officers as current, you’re talking 30-40 of these lesser officers. That’s just swimming in them. Again, not negative per se but has implications.
Also, would officers level? If so, what does that look like? If not, it sounds like it’s more about amassing them than developing them.
If I could tweak it, I think it might be more beneficial to have officer types (Weapons, Armor, Nav, etc.) that have 3 skills each in their respective speciality. They add one skill per level and have an Elite effect if they’re the primary officer. The max number is still based on hulls size with a few caveats that skills unlock, as previously mentioned. The Flagship has the PC on it which gives it a few perks. Relative to current, I’d imagine you would have access to at least 15 officers to start, with some skills adding more.