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Suggestions / Re: Venting with safety overrides lowers shields
« on: November 27, 2015, 11:11:43 AM »The ideal solution imo is to make burn drive prevent venting...Which also has been suggested.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The ideal solution imo is to make burn drive prevent venting...Which also has been suggested.
Haven't had a lot of opportunity to play with this due to how most text relating to the setting in Starsector is presented as "omniscient descriptionNow (sorry, SoonTM) as we'll have dialogs with NPCs, there will be more opportunities, right? Such as dialog paths unlocked with positive attitude.
The AI is too stupid to backpedal with its front shields pointed at enemy.
Ran into a superior Hegemony force with a hybrid fleet of Blackrock and SCY. My plan was to deploy all forces, inflict some casualties on the faster enemy forces, then retreat and re-engage. I attempted to tell all forces to Defend a point towards the bottom of the map... and the cruisers refused to go that direction.
They lower prices as your reputation increases?Yes, I see this in every playthrough.
Reputation doesn't do that, so noneThen other factors do. Total volume traded, perhaps? What else?
Probably just normal price fluctuations.I don't think so. The trend is clear and never reversed.
It increases the amount of flux generated by firing weapons of the target ship. By 25% for capitals, 40% for frigates.Thanks. Would be nice to have it more clear in the weapon description.
The one ship system I dislike most is Accelerated Ammo Feeder. The ships that have it have mediocre flux stats, the AI uses it recklessly, build-up flux to the max very quickly
I've always felt that I was buying some sort of slave that is forced to do my bidding until he dies.From the lore point of view, it may be close to sector's reality. :\