16
Mods / Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« on: February 21, 2015, 02:17:24 PM »Probably just a typo.
About typos: in weapon_data.csv there is a weapon "Assault Guass Cannon"
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Probably just a typo.
Haha, Nahhhh. I've only just came back from a two year absence! I'm afraid the mod won't (Or shouldn't, haven't tried it yet lol) work in 0.65.2a at the moment. It needs an overhaul and reimagining which I plan on getting underway this weekend!I can clean up sprite edges for you, also i think you need some weapon sprites as well... That's aside from whole lot of work updating it up to new campaign mechanics)
It's been a while, eh guys?How did you? I just thought about for how long this mod was abandoned... Maybe noticed my download?
Ok. Seems that Alex changed something code-related, probably that`s the result of transition to a newer java.Yeah, that worked Tnx for solution :3
As a workaround go to data/campaign/events.json, find there 'rep_tracker' event and uncomment the first 'script' line (remove #). Then comment the second 'script' line.
This will allow the campaign to launch.
Sorry, didn`t get it. You have troubles with Ironclads not loading saves in 0.65.2? Or something else?It just crashes during campaign map generation
So I consider their shields balanced. Problem is, everything else is stronger.