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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - EI

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61
Modding / Re: You guys remember that Fairy mod?
« on: February 17, 2015, 05:49:54 AM »
I love how this mod gives out contracts to extend your logistics... wants me to expand my fleet much larger than before. :3

62
Discussions / Re: I'm back!
« on: February 17, 2015, 05:44:49 AM »
Heyo~

I'm just new and I see you've been here for so long, so I wanted to say...

Welcome back to the community. Please to eat meet you. :3

63
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 17, 2015, 05:23:02 AM »
Doth thou insist to fill the kingdom with copious levels of roguish, malapert and ingraft forms and banter?
I sayth nay to this horrid discourse.

For what thine banter thou one has to speak of that made thee response in such manner? :p


Also, soon™
Spoiler
[close]

64
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 17, 2015, 12:44:49 AM »
And stop publicly posting images I just uploaded.

) ) ) )o)

65
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 17, 2015, 12:30:34 AM »
Of course not.

I just wanted this ship to exist. That's all I ever wanted for this next patch. :3

Also, sounds. Vanilla ones are boring so new ones are coming, btw~ <3

66
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 17, 2015, 12:24:13 AM »
The red one is crazy in her own way as everyone says... ... I'm weary of you. > >;

In case you want to know how crazy I am.

This is one sample of it. c:
Spoiler
[close]

Goodluck~ OwO/

67
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 16, 2015, 06:50:59 AM »
This mod is crazy, you're crazy. SS needs more crazyness.

Then feed me with your crazyness. @p@

I hope you enjoy the mod. We appreciate your love for it. <3

68
Mods / Re: [0.65.1a] The Knights Templar v0.9.3g
« on: February 15, 2015, 10:12:54 PM »
Overwhelming range
Kinetic wins this battle
Templars will fall soon
Spoiler
I'm sorry. Couldn't stop myself. But to add something useful and not stupid, not sure what direction you want to take the templars, but In my experience, what I've found they are most vulnerable to is very long range weaponry. Giving a conquest things like mjolnirs and hypervelocity drivers and stacking range mods works exceptionally well, especially against the arch bishop. Fun as it is rolling over paladins like that, figured I'd at least mention it, in case you want them to be as difficult as possible.
[close]

It might've taken you a lot of tricky ballis-shots to get where you are when you deal with the Templars. c:

The Conquest isn't much for a sport shooter since it basically does broadside before ever doing the needed shots to take the Templar down, not to mention the speed the speed and durability the Crusaders could take before downing. Even so, the Conquest would have been broadsided instead before it take its maneuvers to anything that is not an Archbishop.

Or Archbishops doing the Broadside while they slow the Conquest down.


PS: I wanna call Ballistic shots as Ball-shots but I might get in trouble. >-<

69
But drones... >w<

They make my army go round... and turn every bit of the oppressing enemies into dust.


But anyway, I wouldn't want you to bring this suggestion to here. >:(

Not because the drones are too powerful to spawn as if ships are mobile factories, it's because it puts missiles and most other long-range weapons to shame. Since you want an entire fleet dedicated by drones armed with short-range Tachyon lances, it replaces Tachyon lances from large ships instead.

Of course, I still want my PD drones to pop up and stop other ships from launching missile strikes at me, but they still only take 1 missile shot to wipe them all out. >-<



Also,
Really? I usually just ignore them and blow up their mothership.
I do not like this understatement. It feels... different. O-O

Normally my drone master ships are fragile to begin with in order for their drones to escort them, but the Archbishop is so powerful to begin with, I don't even want to know how you managed to kill it with one ship, though. :p

70
Spoiler
[close]

Can I take this home? Please?~! @p@

71
Mods / Re: [0.65.1a] The Knights Templar v0.9.3g
« on: February 15, 2015, 06:49:45 PM »
And the new weapon looks great, I just wondered how much coding was settled in that Merced weapon technology though.

It makes your Energy missiles look like it came out of the gutter. c:


Why aren't you answering me? )o)

Oh wait, nevermind. :p

72
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.1 - Patch Out !
« on: February 15, 2015, 06:37:25 PM »
>-<

This ships look awesome to play with, and they are... It's just that they keep killing my ships like flyswatters that... hmph.

At least my drones can take care of them soon enough. c:

73
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 13, 2015, 05:13:29 PM »
 :(

I don't like the requested changes one bit...

But reality ensues, not every weapon would make sense without some space. )o)

Also, new update is here.

74
Mods / Re: [0.65.1a] Blue (V 0.5.0a) & Red (V 0.1) Mods
« on: February 13, 2015, 02:15:02 AM »
Spoiler
[close]

But even outside of the weapons mounts, there's still quite a few issues. Huge number of launch bays, huge burn-speed, incredible shield-efficiency... Plus the drones, while i like the idea, the AI tends to have troubles with those. Perhaps for only one or two tanking oriented ships? It will have to be dealt with eventually anyway.

The blues, while not as broken, still have a few issues too. But i'm sure you'll find most of the problems yourself now that DR posted his modding guide.

Why you want me ships to be weaker than it used be~!

Its weapons already are more than suck it ever was! >-<

75
Mods / Re: [0.65.1a] Blue (V 0.5.0a) & Red (V 0.1) Mods
« on: February 11, 2015, 10:52:44 PM »
OwO

Think of it this way. You will spend your time with me~

Dying, trying and working so hard to the point where you get shaded... in blood~ <3



Also, fine. I will try to be less "contrive" if you want me to be. )o)

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