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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - EI

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46
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.6
« on: February 22, 2015, 08:21:44 PM »
  • Fixed Evasion causing engines to take 5000% damage

Goodbye Anti-Engine weapons... TwT

47
Suggestions / Re: Environmental Battles
« on: February 22, 2015, 05:13:36 PM »
Space station battles... O-O

*shamelessly posts a figure of the actual fight with an uber-large spaceship*
Spoiler

[close]

This one... I wanna see boss fights like this. @w@

48
General Discussion / Re: RAGE AGAINST THE PATROL!!!
« on: February 22, 2015, 05:18:24 AM »


CURSE YOU, WYATT WILKINS AND YOUR SEXY FACE!!! )O)

CURSE YOU! o-o

49
Quickly tested how it worked. Got this bug when i tried to enter the Blue's system.
Spoiler
Code
812688 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Error loading [graphics/backgrounds/background5.jpg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Protonian Tech,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/backgrounds/background5.jpg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Protonian Tech,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Ó00000(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.starfarer.util.ReplaceableSprite.OOO000(Unknown Source)
at com.fs.starfarer.campaign.BackgroundAndStars.ØO0000(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
at com.fs.starfarer.campaign.C.ØØ0000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
812797 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [music-campaign_system_corvus.ogg]
812797 [Thread-11] INFO  sound.H  - Playing music with id [music-campaign_system_corvus.ogg]
[close]

1. I tested Protonus' mod and works nicely in my place, complete with Starsector+, ShaderLib, LazyLib and 4 other faction mods that revolves around Imperium levels. :p

Other than this, i roamed the Red system for a bit, found a few weird stuffs.

First, the supply cost on the main planet is way higher than it should be.

Spoiler
[close]


Supply costs is supposed to be high since I don't like visitors from the new game to just simply appear out of nowhere and buy all my stuff. )o)



2. The top icons overlaps with the stability bar for the second station, not gamebraking but i don't think some of those are absolutely necessary.

Spoiler
[close]

I'll tell him to reduce characteristics.


3. Eh.

Spoiler
[close]

Shhh... )o)

50
Mods / Re: [0.6.2a] Hiigaran Descendants v1.1.0
« on: February 22, 2015, 04:11:01 AM »
Oh. )o)

I hope I know where you sleep though~ @w@

51
Mods / Re: [0.6.2a] Hiigaran Descendants v1.1.0
« on: February 22, 2015, 04:07:25 AM »
Spoiler
[close]

You're in my spot! )o)

Oculians are located due West -4000,-11000 parsecs near Corvus territory~ >-<

52
Red
Quote
Version 0.2:
  • Oculian Berserks now reside at the heart of the Core Cluster in the Campaign, named Atalie. And are noted to carry numerous ships in a fleet.

yes.... YESSSS!!! @p@

53
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: February 21, 2015, 10:43:02 PM »
  • How big is the sector? Are there hundred of worlds? Or is more like dozens?

About 6 months to a year to traverse using hyperdrive. Aiming for ~1k star systems, but that could change appreciably in either direction.

2 stars, 998 to go~ :3

54
Mods / Re: Project Titan
« on: February 19, 2015, 08:37:43 PM »


[Will send 1 giant Ophiuchus titan ship to swallow new sexy ones]

:3

55
Mods / Re: [0.65.2a] Blue (V 0.5.2a) & Red (V 0.1.2a) Mods
« on: February 19, 2015, 03:04:23 AM »
:v

It's no rush. After all, these are our mods... *evil grin and deliberately attempts to force players constantly update the mods* :3


Also, the new ship weapons for Ophiuchus makes me drool more. @p@

56
Mods / Re: [0.65.2a] Blue (V 0.5.2) & Red (V 0.1.2) Mods
« on: February 18, 2015, 03:48:15 AM »
Ophiuchus is here already. @-@

Oh wait, I did already said it should be.

Please test out the new ship, if you like. :3

57
Mods / Re: Sacrifice
« on: February 17, 2015, 08:59:25 PM »
Martyr-class Illuminator

The Templars' idea of a corvette is the Martyr, a fast attack vessel capable of unmatched agility. Advanced inertial dampeners keep the crew alive while the ship performs up to 120-G maneuvers, while a powerful-but-unstable Templar reactor powers a pair of weapon systems. Somewhat undergunned for a Templar ship, the Martyr-class is nonetheless a dangerous vessel that requires precaution and careful execution to defeat.

The Martyr-class illuminator wields a pair of small weapon slots, plus a Carnwennan Quad-Beam for defense. This is a small weapons package, even by Templar standards, but the onboard Riastrad system can supercharge these weapons, allowing it to inflict terrible damage on the unsuspecting victim. When the Martyr is destroyed, its reactor usually explodes violently, damaging all nearby ships. Unlike other Templar warships, the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence.

It is thought that the Templars use the Martyr-class to test new recruits, weaponizing their zeal by placing them in these fast, powerful, but relatively fragile vessels, while the senior knights command larger warships.

Unlike most other ships used by the Knights Templar, the Martyr-class illuminator lacks the Priwen Burst Shield. Instead, it mounts the Almace Burst system, which is appropriate for small vessels that lack the flux reserves to unleash a strong Priwen blast.


This ship is telling me to compare my Chimlies to kill them. o-o

58
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« on: February 17, 2015, 08:52:46 PM »
Good lord, EI. Please don't take whatever new ships appeared in there.

But the Victory and Cronus... they look so... sexy~ @p@

59
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« on: February 17, 2015, 08:46:16 PM »
Ooo.

New presents to salvage... I mean, play with. :3

60
Mods / Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« on: February 17, 2015, 06:06:32 AM »
I thought I have seen it all, now I have seen more indulgently massive ships then my feeble mind can envision. I am now ascending to a plane of existence beyond comprehension of those that create the enormous, glutted and boundary defying ships.
I can see the gratuitous ships of billions of pixels wide and it is glorious, my sense of balance has dissipated into almost nothing, my senses have been weighted to a point of almost stillness overloading my processing mind to its limits. My mortal frame teeters wildly as I walk on the dense yet invisible space at my feet, I am thoroughly enlightened as I seek witness to the events of battle undertaking before my very eyes. My vessel breaching the boundaries of human capacity, my movements sluggish and my senses dwindle as the mounting burden on my mind to process the immense objects and blinding lights produced from the glory overloads my memory and senses.

Then I keel over, my mind seeking refuge from the display and without control my face hits the dense space below, I am greeted with one final thought as my memories of my past life are overwritten with the glorious display of combat.

The thought although peculiar felt true to the display "java.lang.OutOfMemoryError", all faded to black as my mortal frame crashed.

You talk funny. :3


But yeah, I understand you about the memory needs for this ship. But surprisingly, I only have like 2 GBs on my computer and still managed to fight with this ship smoothly (lag though belongs to the drones >-<). And as promise, I make this ship as a boss ship... and I just wanted to be an endgame boss~! >w<

Also, fighting this mother (literally) is very optional... since my faction is just an enemy to be dealt with.

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