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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - AudaciousBS

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1
Mods / Re: [0.95.1a] Diable Avionics 2.70rc1 (2023/04/09)
« on: April 10, 2023, 09:39:55 PM »
Hmm... got a CTD on trying to start a new game with the most recent version (2.70rc1):

Crash Log
2109613 [Thread-3] INFO  exerelin.campaign.MarketDescChanger  - Adding captured planet desc row epiphany_neutral
2109617 [Thread-3] INFO  data.scripts.XhanEmpireModPlugin  - new game started, adding scripts
2110052 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod with id [diableavionics_universaldecks] not found for faction [diableavionics]
java.lang.RuntimeException: Hullmod with id [diableavionics_universaldecks] not found for faction [diableavionics]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:452)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:440)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:425)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
So, if I'm reading that right, there's a 'diableavionics_universaldecks' missing?  ???

THIS UPDATE WILL BREAK SAVES AND DA-DEPENDENT MODS UNTIL THEY GET UPDATED


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib


If you're using any Diable dependent mods the update broke them until they're updated. Similarly make sure you deleted the old mod folder before you install the new one.

2
Mods / Re: [0.95.1a] Diable Avionics 2.70rc1 (2023/04/09)
« on: April 09, 2023, 08:06:06 PM »
Do the skin mod packs get updated regularly after new ship/wing additions? I've noticed the Virtuous and a couple of wings don't have a skinned version for the pack I use.

3
Is it known that the WINGCOM Suite doesn't work in modules of large ships? Only the core section will actually function as intended while any other modules will say that an officer needs to be assigned to the ship.

4
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« on: February 23, 2023, 03:10:05 PM »
Can't seem to get starsector to start with the new UAF update enabled on linux. Crashes during the initial load with this error.

Fatal: Error loading [graphics/weapons/Weiss FLK PD/pd_weiss_flk_hardpoint_recoil.PNG] resource, not found in [/home/christopher/Downloads/starsector (copy)/./mods/LazyLib,/home/christopher/Downloads/starsector (copy)/./mods/MagicLib,/home/christopher/Downloads/starsector (copy)/./mods/Nexerelin,/home/christopher/Downloads/starsector (copy)/./mods/UAF,/home/christopher/Downloads/starsector (copy)/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]

I'm sure Milky will fix this soon, but to fix this yourself in the meantime, open a terminal in the mods/UAF/data/weapons subfolder, and type this command to make every instance of 'PNG' into 'png' in the files here:

Code
sed -i -- 's/PNG/png/g' *.wpn
Fixed it for me right away.
How is this done in Windows? That's a Linux command right?

Edit:
I'm going through and manually find which files have this problem:
uaf_pd_reina.wpn
uaf_weiss_flk.wpn

I believe that's it, but I could've missed some.

5
Mods / Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« on: January 25, 2023, 04:37:14 AM »
Getting a CTD from this mod after the most recent update, but only when a Papua is deployed on either side. Happens every time. I do have many other mods installed but I figured I'd come here first since it's specifically one of this mod's ships that is at least part of the problem.

140627 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.combat.MoteControlScript.apply(MoteControlScript.java:241)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

6
EDIT: It was an issue with Tahlan Shipworks, there's a beta update on Discord for a fix if anyone else gets this issue

Throwing an error as I try and start a new game:

412129 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
412378 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
   at org.niatahl.tahlan.utils.IndEvoIntegrations.addDefenses(IndEvoIntegrations.kt:27)
   at org.niatahl.tahlan.world.Rubicon.generate(Rubicon.kt:327)
   at org.niatahl.tahlan.TahlanModPlugin.onNewGame(TahlanModPlugin.kt:87)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.plugins.derelicts.IndEvo_ArtilleryStationPlacer
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 18 more
412578 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
412578 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]

7
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 18, 2019, 04:14:17 AM »
Time to start another new save!

8
Added new settings, both of which default to 0.75 (75%)
   chanceToIgnoreLogisticsTraitsOnCombatShips
   chanceToIgnoreCombatTraitsOnCivilianShips
Sweet! Can't wait to see how this plays.

9
Blackrock's out, YAY! Now 9.1 has all my favorite factions  ;D

Congrats on getting it out Cycerin. Maybe now the harassment about when you're going to update will die off a bit.

10
Is there any way to build the droids in random mode? I am seeing the droids pop up as trade procurement missions. I'm playing your mod with Nexerelin and I couldn't figure out how to do it. Thanks for the awesome mod! ;D
There's a facility you can build on colonies that produces R2 and R3 droids.

11
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 09, 2017, 11:39:38 AM »
I'd say that the Fractus and the Storm are reasonable carriers in and of themselves.
I don't disagree, but a pocket carrier (without using converted hangar) would be a neat addition.

12
Mods / Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« on: June 18, 2017, 03:51:54 AM »
I really enjoy this mod, it helps add flavor to the Sector by making it feel more like there are actual people on every ship.

13
what should i do? its giving me this error :/
If you didn't already try to fully delete your nexerelin folder and redownload it I would start there.

14
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 06, 2017, 07:55:51 PM »
I love IBO so I'm using this mod for all of my fighters! I've got a couple of questions and nitpicks:

Q1 Are you planning on making all of the IBO mobile suits and ships? Getting the Gjallarhorn and Teiwaz ships would be awesome.

Q2 Shouldn't the Isaribi be a cruiser? The only ship we saw that was significantly bigger was Elion's flagship (which I figure would be a capital ship)

Q3 Do the mobile suits from this mod work with the Diable carrier's Wanzer Servicing Gantry?


N1 I'm pretty sure Isaribi is the name of the ship, not the class. This is super minor and the wiki doesn't say what the manufacturer designated the ship so I guess it works unless you want to make one up. Also according to the wiki the Isaribi has alaya-vijnana equipped.

N2 Shouldn't Customs either be much stronger or cost a lot less OP to equip since they're solo fighters? A normal wing of 2 or 3 MS is gonna take down a custom in SS at the moment and that seems..... wrong?

15
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« on: February 01, 2015, 01:57:16 PM »
Hey DR (or anyone else who might know),
Any idea what could be causing starsector to blur (looks like previous frames don't get deleted and only the changes to the new frame get added) with ss+ installed? I've narrowed the problem down to this mod but I can't for the life of me figure out the actual cause.

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