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« on: February 09, 2015, 07:12:15 PM »
-anyways, phase ships are not my style, i find they usually preform well as opportunistic hunters, waiting for the right moment to decimate a venting/ overloaded cruiser with a volley of antimatter blasters, torpedoes and missiles. they usually should stay out of combat with other frigates whenever possible. if you have starsector +, the phase destroyer's phase teleporter and phase cloak combo allows it to wreak havoc on large, slow (or distracted) ships with alpha strike weapons such as the heavy pulse laser, trebuchet missiles, or torpedoes of any sort.
-the wolf (my favorite starter ship) is a versatile ship with a number of excellent choice loadouts. it can be played (somewhat) aggressively in the hands of a skilled player so long as you watch your flux, equip a few vents and keep the phase skimmer charged. excellent hit and run/ harasser setups usually include a heavy blaster (or AM blaster), but my personal favorite is the very versatile and extremely flux efficient combo of a graviton beam, a trio of either tac lasers or burst lasers, and a pair of your choice of finisher missiles, though i personally like the harpoon racks. concentrated fire from the graviton beam allows you to win a flux management shootout with nearly any frigate, forcing an untimely overload or vent within as little as 12 seconds, usually followed up by an opportunistic pair of harpoon missiles as a parting gift. the bust lasers increase the survivability of the wolf and allow you to stay in direct combat for longer before needing to back off to vent. tac lasers combined with graviton beam allow you to legitimately shoot it out and win against enforcer class destroyers, assuming you dont forgo the extra flux capacitors for a hull mod. step 1: shoot lasers till they overload. step 2: shoot missiles. step 3: watch the fireworks. oh, and that loadout? it's flux efficient enough that it still works on D variant wolves, and the loss of the 2 small lasers actually perfectly compensates for the slightly less good flux management, at the cost of a bit of hitting power (or point defence). oh well, more op to equip those expanded missile racks i guess.
-larger ships... apogee is a VERY versatile ship. contrary to popular belief, those front small energy slots are not for AM blasters exclusively. incoming missile volley from a ship directly in front? burst point defence laser thinks not! also... just try it: 1 graviton beam, 1 phase beam, 1 high intensity laser, 1 LR PD laser, 1 tactical laser. rainbow lasers of death! anyways... high intensity laser or even more so, tachyon beam turns it into a powerful sniper along with sensor drones and maybe some hullmods to further increase range. plasma cannon turns it into an absolute terror for anything not able to match it in a flux war, and very few ships it's size can.
-aurora is a versatile fast flagship that can preform a variety of roles at once, and most of them involve turning the enemy to cinders with terrifying effectiveness. the energy slot/ missile slot combo can easily be one of the most lethal in the game if used correctly. ooh, and it's a carrier too. assuming i didnt just confuse the battlecruiser with the cruiser, i do that sometimes. both are actually similar in playstyles really, only one is bigger, has upsized (though similar layouts of) weapons slots, and the cruiser lacks the hangerbay.
-paragon... if all it's weapons, shields and flux are properly micromanaged, the paragon class battleship can easily survive a relentless hail of fire from a mid sized enemy fleet all on it's own, and return it all with interest. if you're able to support such a demanding and costly ship with no real logistical benefit, you will easily be able to feast on the tears of any pirate fleet stupid enough to attack you.
-i forgot medusas. play like heavy wolf. graviton beams are still an acceptable loadout, (especially if you let the ai fly it), but the medusa is an alpha strike master, equip all sorts of torpedoes and antimatter blasters. some people like shield tank medusas equipped with pulse lasers, but if your gonna shield tank in a medusa, here's a tip: use graviton beams! they keep your enemy's flux high, keeping them on the defense, allowing you to wear them down, ect. one of the most underrated weapons in the game.