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General Discussion / Loadouts for AI control
« on: May 15, 2023, 12:15:05 PM »
Another major update for this great game, another lesson in how catastrophically awful I am at the combat part of it
I've been poking around trying to find any consolidated information on the topic of AI-friendly ships, loadouts, fleet compositions, and officer traits but I've not been able to find anything that isn't several updates out of date. If there is an up-to-date guide on this that I've managed to miss I apologize for asking redundant questions and request to be pointed in the right direction. If there isn't I'd like to ask those who have had time to tussle with the new update what they'd recommend I put in the hands of the AI to best let it shine without my interference while I get into the Mercury where I belong.
What ships tend to perform well in AI hands?
What traits to look for in the officers I staff them with?
What weapons and hull mods to use or avoid when I equip them?
What combination of ships makes for a viable fleet when entirely in AI hands?
I've been poking around trying to find any consolidated information on the topic of AI-friendly ships, loadouts, fleet compositions, and officer traits but I've not been able to find anything that isn't several updates out of date. If there is an up-to-date guide on this that I've managed to miss I apologize for asking redundant questions and request to be pointed in the right direction. If there isn't I'd like to ask those who have had time to tussle with the new update what they'd recommend I put in the hands of the AI to best let it shine without my interference while I get into the Mercury where I belong.
What ships tend to perform well in AI hands?
What traits to look for in the officers I staff them with?
What weapons and hull mods to use or avoid when I equip them?
What combination of ships makes for a viable fleet when entirely in AI hands?