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Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 14, 2021, 10:38:28 PM »Anyone else finding that arms dealers are still kind of meh; I've only gotten 5 in my playthrough so far and they've all offered rather subpar purchases. And by the time I was able to find one that actually contained a Medusa - I had already found and bought a medusa from the black market rendering the arms dealer purposeless.I got lucky and got the Illegal arms merchant @ 200% markup with up to 1,000,000 credit worth of production when I happened to have cash (I swear they pop up more often when you are broke!), so bought 3 Apogee's. On another note Apogee's seem super rare; I don't think I've ever seen one on the market or elsewhere (so it was very fortuitous that the illegal arms merchant happened to be selling production slots and providing the blueprints as I still haven't ever seen any yet).
Maybe a solution should be that arms dealers should be like any other type of contacts that you can develop and hold on to. This way, there's a more consistent way of accessing high-end gear without having to search the whole inner core for it.
I do like the idea of having an illegal arms contact (though I haven't been using contacts at all in this play through), though it may end up making your own Heavy Industries a little redundant as 200% markup is still better than not being in possession of a desired blueprint.