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Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« on: March 05, 2017, 07:38:17 PM »
Hope this will fix the Mac/Linux incompatible bug up.
Download Neutrino corp 1.83-RC4.8
Download Neutrino corp 1.83-RC4.8
Spoiler
RC4.8
------------------------------------------------
CONTENT CHANGES
- Pulsar Beam weapon line
-> Slightly improve projectile VFX
BALANCE CHANGES
- All price adjusted a little.
- Neutronium Plating
-> Will cause two seconds overload while collapsed.(was one second.)
-> Strength regenerate will drain peak timer.
-> All ships' peak time slightly increase to counter this.
- Banshee
-> Large hybird turret replaced by engergy.
- Sledgehammer
-> Medium universal turret replaced by synergy.
-> Medium synergy turret replaced by engergy.
- Vice
-> Large universal turret replaced by energy.
-> Flux cap increase to 3500(from 3000). Flux dissipation increase to 300 (from 200)
-> OP reduce to 70 (from 75).
- Pile-Driver
-> Removed missile hardpoints.
-> Removed flight deck.
-> OP reduce to 25.
-> Cargo bay increase to 280, fuel tank enlarge to 120.
-> (It become an armored freighter now.)
- Pile-Driver(A)
-> Sprite was reworked.
-> Now renamed as Pile-Driver(C).
-> Removed large energy slot and missile hardpoints.
-> Add a medium synergy turret.
-> OP reduced to 40.
-> Flux cap reduced to 4000, dissipation reduced to 150.
-> Max speed reduced to 75.
-> Peak timer increase to 420.
-> (Will have two decks in 0.8 but not for now. )
- Lathe
-> Armor rating reduced to 800.
-> Max flux reduced to 12000.
- Adv. P. Torpedo
-> Missile max speed reduced to 200
-> Sub munitions speed reduced.
- Light Photon Torpedo
-> Max ammo reduced to 6
- Photon Torpedo Launcher
-> Max ammo reduced to 10
- And maybe something I can not remembered.
BUGS FIXED
- Tried to fix the CTD on Mac and Linux.
------------------------------------------------
CONTENT CHANGES
- Pulsar Beam weapon line
-> Slightly improve projectile VFX
BALANCE CHANGES
- All price adjusted a little.
- Neutronium Plating
-> Will cause two seconds overload while collapsed.(was one second.)
-> Strength regenerate will drain peak timer.
-> All ships' peak time slightly increase to counter this.
- Banshee
-> Large hybird turret replaced by engergy.
- Sledgehammer
-> Medium universal turret replaced by synergy.
-> Medium synergy turret replaced by engergy.
- Vice
-> Large universal turret replaced by energy.
-> Flux cap increase to 3500(from 3000). Flux dissipation increase to 300 (from 200)
-> OP reduce to 70 (from 75).
- Pile-Driver
-> Removed missile hardpoints.
-> Removed flight deck.
-> OP reduce to 25.
-> Cargo bay increase to 280, fuel tank enlarge to 120.
-> (It become an armored freighter now.)
- Pile-Driver(A)
-> Sprite was reworked.
-> Now renamed as Pile-Driver(C).
-> Removed large energy slot and missile hardpoints.
-> Add a medium synergy turret.
-> OP reduced to 40.
-> Flux cap reduced to 4000, dissipation reduced to 150.
-> Max speed reduced to 75.
-> Peak timer increase to 420.
-> (Will have two decks in 0.8 but not for now. )
- Lathe
-> Armor rating reduced to 800.
-> Max flux reduced to 12000.
- Adv. P. Torpedo
-> Missile max speed reduced to 200
-> Sub munitions speed reduced.
- Light Photon Torpedo
-> Max ammo reduced to 6
- Photon Torpedo Launcher
-> Max ammo reduced to 10
- And maybe something I can not remembered.
BUGS FIXED
- Tried to fix the CTD on Mac and Linux.
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