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Messages - Deathfly

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211
Mods / Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« on: March 14, 2015, 08:31:42 AM »
Well, recently i am doing some script works on Neutrino Corp. mostly on missiles AIs. But this thing become big and some missiles are totally reworked in fact.

I had PM FlashFrozen and he(or she?) said I may post then out if I did not misunderstanding him. and maybe it will implement to next ver of mod.

So a Neutrino missiles boost will coming out for test if i can hurn down all the bugs and pack them up soonTM.

212
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« on: March 09, 2015, 09:20:42 PM »
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;

This is a typical error when you run some .65.2a-RC2 mod on .65.2a-RC1.


java.lang.RuntimeException: Error loading [graphics/illustrations/urban00.jpg] resource, not found in [anywhere]

Strange, the missing file is an Starsector-core file. Have no idea about this one.

213
Mods / Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« on: March 09, 2015, 12:01:11 AM »
I must be blind, I've searched all over the sector trying to find the hidden station where the unsung etc spawn, but I can't find it

;.;

Try harder. It is not "very" far away form Corona Australis. And it is easier to find it with Common Radar.

So trying to fit the unsung with the "Elite" variant I noticed I didn't have the "Neutrino Omega Upgrade" only the "Neutrino Sigma Upgrade". I don't even see the omega in the hullmods and it isn't unlocked by and skills. Is it supposed to be neutrino faction only or is there some way to unlock it?

It used to be unlocked by player skill IIRC. But it wouldn't compatible to SS+ so...

214
How to prevent a ship ues system to enemy drone?

Coded a ship system AI and already set

if (target.isDrone()){return;}

but it dosen't work.

215
Mods / Re: (0.65.2a) Shadowyards Reconstruction Authority 0.5.2.3
« on: March 03, 2015, 05:29:03 PM »
hi there, I recently went back to playing Starsector and fell in love with mimir BC. I have somehow outdated version 0.6.2a rc3 but no matter what version of your mod or combination with lazylibs (for version 0.65.2a and 0.6.2a) I use, I constantly get error:

Code
9141 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - org.json.JSONException: JSONObject["contrailParticleSizeMult"] not found.
org.json.JSONException: JSONObject["contrailParticleSizeMult"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getDouble(JSONObject.java:445)
at com.fs.starfarer.loading.specs.b$Oo.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.b.super(Unknown Source)
at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.new(Unknown Source)
at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

interestingly enough, your mod included in Uomoz sector mod works, But I want to use it with Exerelin mod. This error I get even w/o Exerelin active, so it is not related. Thanks for help :)

Exerelin...well, you shuold check this out.
ttp://fractalsoftworks.com/forum/index.php?topic=7674.0

216
Mods / Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« on: March 03, 2015, 08:52:42 AM »
I just coded a new AI for Phase Missile System.

I tested a little while and seens like it worked OK. (It don't crash at least) :)

And it is LazyLib required.(well, I am lazy ;D)

Edit: Opps, just found that I uploaded a in DEV ver so it will crash... fixed now.

[attachment deleted by admin]

217
Mods / Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« on: March 02, 2015, 01:08:15 AM »
What's the unused Gravity Plating ship system do?

It's script gose wrong and it is so wrong that you will get your self killed 10 times faster when you actived it.

218
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« on: February 28, 2015, 06:22:24 PM »
Well in the spirit of bug reporting:
I am having trouble with the Stellar Navigation perk... It doesn't seem to work anymore in the 0.65.2 release. I'm fairly certain that it worked in 0.65.1 though.
It still shows up, but the option to drop out of hyperspace that I'm pretty sure was there no longer shows up.

Works for me.  What mods are you using?  One of them could be screwing something up badly.  Chances are if it overwrites the star jump plugin it overwrites every other plugin, so you'll lose quite a lot of SS+ features that way.

Another Neutrino problem IIRC. It had been fixed.

So TMPhoenix, please re-download Neutrino Corp and re-install it. And when I said re-install, I mean delete the old folder first.

Well... FlashFrozen had done a lot of minor changes on Neutrino Corp 1.8 but he never update that build number. So please consider Neutrino Corp 1.8 is a WIPDEV ver.

219
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« on: February 27, 2015, 10:31:26 PM »
Hey DR, I just found that the recently change on ITU don't work well with the Neutrino.

NE modded ITU for some reason and it will override SS+'s one. So if you install ITU, it will result a 50%+25%=75% range bonus (OMG!) on capitals.

Dedicated Targeting Core seen like OK because NE didn't moded this mod.

220
Mods / Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« on: February 23, 2015, 01:25:45 AM »

Yeah that's the version i've got.. so.. still not working..
[/quote]

Just re-download it. There is a hotfix of 0.65.2 and you must got the unfixed one.

221
Mods / Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« on: February 22, 2015, 07:44:35 PM »
Thanks for helping.. did what you told me..

only problem is.. it isn't working..
i start the camping, and halfway loading i get:

"fatal:
com.fs.starfarer.api.campaign.CharacterDataAPI.getCommChannels()Ljava/util/List;
"

did i do something wrong?? (yeah well, obviously of course :p)

Update your Starsector to 0.65.2-RC2.

http://fractalsoftworks.com/2015/02/10/starsector-0-65-2a-release/

222
Mods / Re: Neutrino Corp. (v. 1.8)[0.65.2a]
« on: February 22, 2015, 06:43:28 AM »
Oh, I just remember someone said that the Siege Mode on Maul don't wrok well. I checked it and found when I activate the Siege Mode some slow turn weapons will turn away form my cursor instead turn into it.

Anyway, I had fixed it by doing some recoding in NeutrinoSiegeModeStats.java. Can I post it to you?


Not sure if you had the more latest versions but that should be fixed, but thanks for taking the time anyway :)

As for the sizes I tried that as a measure to curb the over supply issue neutrino seems to have, but eh didn't change much lol..

Last download is 5 days ago.

And... for Siege Mode problem I finally got it. this problem will happen only when I installed Armored Weapons hull mod.
Use modifyPercent() in this case will cause a 100% - 25% - 98%= -23% value. So weapons will turn away form my cursor.
Use modifyMult() will do the right thing.

About the over supply issue...It had been solved by cleanup neutrinoGen If I guess right. At least I didn't had it anymore.
I just made the large processing dock have a size=5 and saw a Maul was on shelf. No over supply issue so far but I think I need a little more time to see if the Capital ships will spawn or not.


[attachment deleted by admin]

223
Mods / Re: (0.65.1a) Shadowyards Reconstruction Authority 0.5.2.2
« on: February 22, 2015, 05:04:40 AM »
Well, I give up. I just upload a lazylib 1.7+ compatible java file. You may try to replace the file in

.\mods\shadow_ships\data\scripts\plugins\

Then ues 1.7+ lazylib.

Backup that file before you try this.


[attachment deleted by admin]

224
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« on: February 22, 2015, 01:43:16 AM »
Hey DR, I just found that I can install Logistical Conservation mod on Rook, and... well, you know what will happen, right? :)

225
Mods / Re: (0.65.1a) Shadowyards Reconstruction Authority 0.5.2.2
« on: February 22, 2015, 01:21:10 AM »
Hey, half of the time when I hit an enemy with nidhöggr lance, the built-in weapon of mimir (the battlecruiser), I get fatal: org.lazywizard.lazylib.MathUtils.getDirectionalVector(Lcom/fs/starfarer/api/combat/CombatEntityAPI;)Lorg/lwjgl/util/vector/Vector2f; and I crash to desktop, I got this from my log file.

180481 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NoSuchMethodError: org.lazywizard.lazylib.MathUtils.getDirectionalVector(Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;)Lorg/lwjgl/util/vector/Vector2f;
java.lang.NoSuchMethodError: org.lazywizard.lazylib.MathUtils.getDirectionalVector(Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;)Lorg/lwjgl/util/vector/Vector2f;
   at data.scripts.plugins.ArmorPiercePlugin.advance(ArmorPiercePlugin.java:107)
   at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

It's an awesome weapon, it's a shame I don't dare to use it :( By the way great mod, oh and I'm using Uomoz's Sector, Lazylib and Shaderlib.
EDIT: Apparently it doesn't even need to hit an enemy, when I shoot with it, it randomly just crashes.

Using Uomoz's Sector? Well, it sounds like you are running some outdated mod on Starsector 0.6.2, aren't you?

Anyway, check your Lazylib's ver. If it newer then 1.6, degrade it to 1.6 and try.
Or you can recode ArmorPiercePlugin to make it compatible to newer Lazylib.

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