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Messages - Lopunny Zen

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61
General Discussion / Hyper Velocity Driver
« on: February 15, 2016, 04:20:35 PM »
I think the weapon is too good...has kinetic AND explosive damage so you cant tank with either armor or shield. and it has so much range...the harder fleet just has 12 ships with these and they flood you with all of those cannons and theres nothing you can do about it

62
Mods / Re: [0.7.1a] Interstellar Imperium 1.10.0
« on: February 12, 2016, 04:30:29 PM »
Im serious once its out of ammo it has a booster and it tries to ram into me....never had a missile so clingy...like a bad relationship...it never watched Frozen i guess

63
Mods / Re: [0.7.1a] Interstellar Imperium 1.10.0
« on: February 12, 2016, 02:57:30 PM »
Ok the big ass bomb missle I get...it sucks but Ill accept losing a ship in a miserable death...but the MIRV one is *** ***...i mean im all for playing the game but I would love to play the game...it launches so many missles it killed half my fleet.....doesnt help that those missles go across the battlefield....I would say to get rid of that missile...also the missile should not be trying to ram me...as much as that is ineffective after it is done killing half my fleet. Another issue is getting this faction to like me in vanilla is absurd...I dont even think they give out bounties so its so slow to be able to afford the things i need....leaving me to fight fleets double my size all the time because I keep chanting " I have money...I HAVE MONEY" at their station but unable to buy anything...I still need to figure out what commissioning is done but I am not even CLOSE to that

64
Mods / Re: [0.7.1a] Diable Avionics 1.5 - SS+ integration (31/01/2016)
« on: February 02, 2016, 11:13:12 AM »
In the Vanilla how do I make these people like me...theres no pirates in their system and trading doesnt seem to work very well with their standings

65
Mods / Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
« on: December 21, 2015, 04:01:16 AM »
Normally I would agree but this mod is too good to let go. They are the Tri Tachyon's Ballistic brother and they utilize the some things Tri do but with ballistics. I would feel bad to let them go...maybe someone can take it over

66
Suggestions / Radar
« on: December 20, 2015, 06:20:37 AM »
This feuture has ruined this game...and I just lost my game because Im stuck in a situation I cant get out of because for some *** reason the enemy has great radar...*** they can see you across the map and are already on there way. I mean I guess I shouldnt be surprised I mean it is a metaphor for how the game is going...and no dont tell me to give advice because every and I mean EVERY *** game I give advice to goes victory or sovengaurd and they disregard my advice and choose *** sovengaurd *** everytime. This feature has ruined the whole game in one fell swoop

67
Suggestions / yep...
« on: December 18, 2015, 10:35:45 AM »
Well this new Radar system made me nearly smash my keyboard in frustration since you have old man vision so i have to say I am not playing this anymore and may consider a refund if I feel I need it. You know what this radar systems smells like...I smell it too...start with "Be" and ends in "Trayal"

68
Mods / Re: [0.65.2a] Pegasus Belt Council v1.1 (update 2015-11-05)
« on: November 14, 2015, 01:45:35 PM »
So....someone here plays Eve Online I see lol

69
Blog Posts / Re: Expanded Battles
« on: October 24, 2015, 05:59:15 PM »
Yep, 6-way battles.  Also, multiplayer is confirmed!  In fact, Starsector's campaign will be transitioning to MMO-style!

Oh boy, I can already feel the spiders and fetch quests.

what the heck are you talking about..if I want a space mmo I just play Eve Online

70
Blog Posts / Re: Expanded Battles
« on: October 09, 2015, 11:55:22 PM »
The potential to have 2-6 way battle :D?

71
Mods / Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« on: March 31, 2015, 10:07:57 PM »
6 GB of memory and things load like Lightning...sadly...i still get this...cant load games

0501 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.õ0Ò000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

72
Mods / Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« on: March 29, 2015, 09:20:35 PM »
I gave it 4 gb of ram out of 16 :|

73
Mods / Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« on: March 26, 2015, 08:27:08 PM »
btw I cant load games at all

70135 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.õ0Ò000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

74
I swear the monolith is useless...since its a none combat ship and has no flight decks all it does is take up a giant chunk of your Fleet space and unlike the nomad Oasis it doesn't provide a good reason to have...if it sustained and even produced more supplies and fuel then you used then I would use it...but I feel like it should loss a lot of weapons slot for a much lowered Logistics cost so I CAN afford to keep it in a fleet....other then that it takes up too valuable of space to even warrant carrying it around as luggage when I could instead use the space for more combat ships so I stand a chance against large fleets...which I need the money FROM them to maintain this station on boosters. If you can can you make it able to maintain you supplies and even produce them..then I would definitely use it more often...unless theres more your going to be doing with it that your not telling us :P

75
Mods / Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« on: March 26, 2015, 10:58:42 AM »
yeah but that leaves the ship vulnerable to getting focused down or attacked from behind....if the drones wondered around they would cause so much trouble you would have to choose between dealing with them or taking damage to attack the building ship....when they are in a formation I dont really have a problem pointing my shield in one direction and murdering it...as you can see the Tempest and the smaller ship that launches 2 those drones are very good at pinning a trget down because they can go wherever they want forcing you to pick. Its nice to have them have that option to focus like that but I would rather that be a tactical option rather then a mandatory one

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