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Suggestions / Sabot Missiles
« on: June 17, 2017, 04:01:39 PM »
I think they deal too much damage to armor and hulls
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I would normally agree, but carriers are often isolated behind the front line. Such a mechanic would make flanking around or using your own fighters to harass them specifically a more viable tactic. Otherwise the carriers are the amongst the last ships you engage, never mind destroy, once the remainder of the enemy fleet has balled up and been encircled
Eh, in my experience, flanking almost always gets you killed. The AI is very good at collapsing on ships that isolate themselves. I agree it would make fighters with ion weapons slightly better, but I actually like the idea precisely because it mostly affects frontline carriers. My comment was more in response to other people who were concerned that it was too big a nerf. I think it would be a helpful change.
No kidding and the only way to make them act like a carrier is timid officer with carrier skills
That's where phase assasins kick in.
Even if you can't kill the carrier with one pass, if you managed to disable it's deck, it'll be out of action for a period of time, let alone the replacement rate loss during the period of disabled deck.
One of the problem here is AI tend to drive carriers out front no matter it got a gun or not so people think it's major nerf, so yeah it will need some ai tweak so they don't just go frontline to blow themselves up, except those with big guns(namely Legion and Odyssey).
I'm frankly surprised the Kurmaraja got as many decks as it did. (Grateful, mind you, it's a really unique battlecarrier, but it came out of left field.)Well maybe people need to get their *** together and use common sense. We havent been using that and look how the world turned out...like ***. So no sometimes I am going to get *** off because thats all people listen too half the time. It is LOGICAL to have a large dedicated carrier and IN FACT even the naval warfare switched to them for their fast hard strikes with faster crafts and hard to detect. Maybe you need to have a large fighter fleet deal with a problem. I am mad nad pushy because I am passionate about things changing for the better and people put up a fight for that.Well get rid of the speed bonus with the carrier and give it fighter bonuses or shield ones
You've been here a while, you're rude and pushy, and you have highly specific tastes. Why not start your own mod?
I'm rude and pushy with highly specific tastes, but I take it out on my code and not the forum, so inexplicably, people almost like me.