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Messages - Satirical

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61
I had this importance very high military hegemony contact and he finally gave me a nanoforge military contract where you can build ships from blueprints from the parent faction after 2 cycles of doing bounties for him and it was only worth 23000 ;(

I wish it was a standard mission suggestion im holding onto 5 million dollars and i want a dominator

62
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 05, 2021, 03:24:21 PM »
deh stations are nice i luv them

and i still loves the maelstrom

63
Yup,

Starsector is not complete without Nexerelin
I've only just got Starsector. Played around 12 hours. Started looking at mods and then saw this and got mega excited.
Then realized it's not updated to this version yet. :(

But from seeing all the comments about people saying Starsector isn't the same without this mod, i'm quite excited to try it once it's updated

You won't regret it! I thought I could tackle the sector without it, and I think I tackled it too hard! With Nexerelin, at least decivilized planets wont stay dead-
Be careful, or like me you might accidentally kill the sector!

is it worth me downgrading my Starsector to play with this mod, or does the latest starsector add too much stuff that i wouldn't want to miss?

You can play with both. You don't need to downgrade.

http://fractalsoftworks.com/category/releases/

Personally I prefer a lot of the ways .91 did things but I'm a weirdo.

Oh yeah, thanks for that dude.

Looking at 95a release, it looks like i'd miss out on a lot of stuff  by trying the older version :( darn

ye i miss the building in the hullmods from 0.95
 :( but 0.91 is still good with nex

64
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: April 01, 2021, 05:58:10 PM »
need me dat XIV lasher  ;D

65
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 01, 2021, 04:46:42 PM »
wtf can't wait for this mod update heres a video from 0.9.1a lol :D



66
Mods / Re: [0.95a] SpeedUp 0.7.1
« on: March 29, 2021, 09:43:28 AM »
you saved me!
Spoiler
[close]

67
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: March 26, 2021, 01:43:12 PM »
got a wierd bug that was fixed wierdly


68
Mods / Re: [0.95a] Console Commands v2021.03.26
« on: March 26, 2021, 12:34:21 PM »
A new version with compatibility for Starsector 0.95a is out, get it here. This requires the latest version of LazyLib, 2.6 or higher.
yo this was quick and epic :O

69
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: March 26, 2021, 12:20:42 PM »
WTF i love this!!!

70
Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.8.4 [9/2/20]
« on: March 22, 2021, 05:15:33 PM »
OwO the special ship is cool and so is the story mission

and the weapon particle effects are really nice lol

also found this cute thing and I make it cap objectives like sensor arrays lol (not really spoilers)
Spoiler
[close]

71
Mods / Re: Hegemony Expeditionary Auxiliaries (HEA) - 0.9.1a port
« on: March 18, 2021, 03:13:16 PM »
NOOOOOOOOO YOU CAN'T DO THIS
why not its epic

72
Mods / Re: Hegemony Expeditionary Auxiliaries (HEA) - 0.9.1a port
« on: March 17, 2021, 02:35:13 AM »
now this is epic

73
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: March 16, 2021, 08:05:58 PM »
 :) wow the new battlestations are awesome!!!!!!!

edit: Scutums now have built-in hullmod Attraction Matrix, which makes the fighter passively behave like a flare


this is epic too (from older changelog)

74
Lore, Fan Media & Fiction / Re: [Fan-art]Ship's Personification
« on: March 14, 2021, 04:02:58 AM »
OWO epic

75
General Discussion / Re: Is this game dead?
« on: March 14, 2021, 03:53:53 AM »
cool chart

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