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General Discussion / Re: Is this the best recipe for canned crab? Do you have anything tasting better?
« on: April 28, 2021, 05:29:40 PM »
cute crabbo
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
well one fix i found is installing the speedup mod, u can disable that slowdown effect by pressing bQuotePhasing ships experience time 3x faster than normal meaning the other ships are 3x slowerYes, it makes the whole world outside of the flagship three times slower, which I do not like because gameplay is agonizingly slow. I prefer my flagship sped up three times as fast, not the whole world slowed to a third. Slow world makes traveling while phased painful.
If I had to replace a skill to make room for a Ballistic Specialization, I would pick Phase Mastery or Strike Commander. Or maybe it could be in Industry somewhere.I like Phase Mastery because it speeds those ships up. I am sick of bullet time in phase ships. I want phase cloak to make my flagship faster, not slower. Phase Mastery makes phase ships at least as fast as uncloaked (except Ziggurat at times).
If it a weak, cheap fighter like Talon, I want them to die so they can respawn with two missiles instead of one. Also, drone fighters have no crew and should be fearless.
However, it makes sense for crewed fighters to dock for repairs if they are merely hovering around the carrier doing nothing.
hey not sure if this is nex problem or diable but when i disable diable avonics in nex for “random sector generation disable core worlds” it still spawns them in the special constellations such as belt operations or 99
Good, I like knowing where my mod factions are lol. I wish they all did that so it wouldnt disrupt the quests as well.
I have yet to update Diable since Nexerelin was ported to 0.95 but I am swamped with work and am also working on polishing the Scy update first. Sadly so it will be a little while before I can get around fixing that issue (I also have half implemented content I'd like to finish too).
SpoilerThis one really intrigues me because it either implies that Omega and <whatever Project Ziggurat was tapping into> are two different entities, or that Omega is very different than what the average Remnant AI -- who are desperate to reconnect to Omega -- thinks it is.
I think Omega itself might simply be something left over from the Domain -- some kind of high-level AI that helped keep a leash on others, maybe. This would explain why the Tesseracts are found near old Domain superstructures and would give a plausible reason why Try-Tachyon (which is heavily invested in controlling AI, possibly is a un-conventional AI itself through its self-modifying charter, but chafed under Domain control) would want them gone, and also why they struggled to keep control of the Remnant -- maybe they could fake being Omega for a while but eventually the Remnant figured it out.
Conversely, the description of the Ziggurat, the player's experiences at the Alpha Site (hearing that ghostly music...), and the player's meeting with Livewell Cotton (who hears it too, and claims even to have heard it speak to him, and seems to regard it as an object of worship even though he's not sure "whether it is a choir of angels or a host of demons") all point to the existence of something that is completely alien, bearing no relation to Domain technology, and which scares the ever-living *** out of AI.[close]SpoilerRemember the rumors in the Onslaught's full description? That it was originally designed, back before shield generators even existed, to fight off an incursion by an alien race?[close]
- Styrix
- Improved efficiency to 1.2
- Castigators
- Improved shield efficeincy to 1.0
Love some love to Styrix.
LI Castigator shield is unchanged. Intentional?
Hi - I'm sorry about the trouble! It has in fact been... well, "fixed" is too strong a word, since apparently it's still possible to miss, but the text telling you to save is more prominent and flashes.final step - put it in the middle of the screen even bigger