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General Discussion / Re: How do you beat 300k - 400k bounties? (Starsector+)
« on: January 04, 2015, 09:51:54 PM »
Flux torpedoes are large energy weapons from the Mayorate mod, in which Starsector+ supports. They are pretty decent. Good fitting costs, decent range and the projectile speed can be improved with skills. They do have a not so decent reload rate however and they cost a pretty bit of flux to fire themselves, but if you hit a target, more often than not you will overload it or cause it to vent.
Personally if I were you I would replace the reaper launchers with graviton beams, replace the autopulse lasers with high intensity lasers, scrap the unguided missiles and put flare launchers instead (just to fill the slots), and replace the Burst PD with Diode PD (if you have the citadel mod as well) to free up even more OP. This should let you put more caps and vents on your ship.
Beam lasers actually got a buff, either in SS or SS+, so beam paragons are pretty OP now. The flux torpedoes are really the only alpha strike weapon you would need anyways. 2 shots is usually sufficient and they can't be shot down like the reapers can. Furthermore, it gives you a chance to put those Adv. Optics to better use. You could also replace all IR lasers with tactical lasers, but that is up to you. Tactical lasers with Adv. Optics and Integrated PD AI are pretty decent dual purpose weapons.
I would replace the Conquest or fly it yourself. Put as much speed on that thing as you can and kite the buggers. Otherwise, a Shadowyards Mimir or a Mayorate Ravana. The Mimir is just broken as *** and the Ravana is pretty decent as well. If you have the templars installed as well, look around various shipyards. Every so often Templar fighter/bomber wings will appear. Buy them as you see them and use them. Very high operating costs but those things, especially the bomber variants, are murder to any vessels they encounter.
Personally if I were you I would replace the reaper launchers with graviton beams, replace the autopulse lasers with high intensity lasers, scrap the unguided missiles and put flare launchers instead (just to fill the slots), and replace the Burst PD with Diode PD (if you have the citadel mod as well) to free up even more OP. This should let you put more caps and vents on your ship.
Beam lasers actually got a buff, either in SS or SS+, so beam paragons are pretty OP now. The flux torpedoes are really the only alpha strike weapon you would need anyways. 2 shots is usually sufficient and they can't be shot down like the reapers can. Furthermore, it gives you a chance to put those Adv. Optics to better use. You could also replace all IR lasers with tactical lasers, but that is up to you. Tactical lasers with Adv. Optics and Integrated PD AI are pretty decent dual purpose weapons.
I would replace the Conquest or fly it yourself. Put as much speed on that thing as you can and kite the buggers. Otherwise, a Shadowyards Mimir or a Mayorate Ravana. The Mimir is just broken as *** and the Ravana is pretty decent as well. If you have the templars installed as well, look around various shipyards. Every so often Templar fighter/bomber wings will appear. Buy them as you see them and use them. Very high operating costs but those things, especially the bomber variants, are murder to any vessels they encounter.