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General Discussion / Re: Is Starsector too easy? And what's the deal with hiding the Spacer option?
« on: November 23, 2018, 09:51:53 PM »i saw the same thing re the bounties.
first round ~40k
next round 50-60k
round 3: 150+k
game pls
Yeah, I second this. I agree that the early-mid game needs to slow down a bit in terms of how quickly the player can build up, but in the current version pirate bounties tend to FAR out-scale the player no matter what you do. In version .8 I had no trouble keeping up with the bounties and could subsist on them for pretty much the entirety of my income if I wanted. But something is out of wack with the scaling in .9 where we go from 50k bounties consisting of a couple of destroyers and a few frigates with tons of D-mods to 150k battle fleets with several cruisers, half a dozen or more destroyers and a ton of frigates with maybe 1 D-mod each on average. The giant leap came out of nowhere and only about an hour into the game (for me anyway) which meant that I basically had to ignore bounties until I had a fleet that was actually capable of handling them because the 50k bounties all but dried up when the game decided to load the next tier.